Digital Hammurabi is a 
major, 
                  cross-discipline effort originating at the 
Johns Hopkins University aimed 
                  at scanning, visualizing, and publishing very high resolution, 
                  three dimensional models of cuneiform tablets and at producing 
                  an international standard computer encoding for cuneiform 
                  text.
We will enable scholars to select tablets from 
                  cuneiform digital archives for use on their local computers 
                  where they can manipulate them at will, linking 3D cuneiform 
                  images to encoded cuneiform text. Scholars will be able to 
                  pan, tilt, rotate, magnify, and re-light these virtual 
                  tablets. [See provisional research results on our 
iClay 
                  web page.] They can produce "unwrapped" two dimensional 
                  projections of 3D tablets for print. They can generate 
                  accurate 3D plastic models of tablets. They can apply 
                  sophisticated and powerful text and corpora processing 
                  software toward concordance generation, morphological 
                  analysis, proximity and contextual searching, and automatic 
                  generation of critical apparatuses. Automated 3D character 
                  recognition will become a reality.
The Digital 
                  Hammurabi Project was awarded a $1,628,346, three-year 
grant 
                  by the U.S. 
National Science 
                  Foundation - a great start toward achieving our 
                  goals.
Specifically, we are working to:
1) 
                  produce a portable, non-contact, user-friendly, very high 
                  resolution 3D surface scanner that can scan all facets of an 
                  average cuneiform tablet in a few minutes while implementing 
                  resolutions down to 25 micrometers (i.e., 40 lines per 
                  millimeter, or 1000 dpi - about 4 times sharper than currently 
                  available scanners). [Although there will always be a need to 
                  personally inspect tablets for the more difficult readings, we 
                  expect high quality 3D renderings of cuneiform tablets will be 
                  adequate for tablet autopsy in approximatley 95% of the cases 
                  scholars encounter.]
2) develop new computer algorthims 
                  to stitch gigabytes of raw data together into coherent, 
                  virtual tablets for real-time, multi-resolution rendering, 
                  self-shading, and manipulation by researchers over fast 
                  Internet2 connections using software of our own 
                  design
3) coordinate a formal proposal to the 
Unicode Consortium for a 
                  standard Sumero-Akkadian cuneiform computer encoding 
                  (continuing ICE, the 
Initiative for Cuneiform 
                  Encoding) The encoding proposal includes characters from 
                  Sumerian, Akkadian, Eblaite, Hittite, Elamite, and Hurrian, 
                  but not Old Persian or Ugaritic.
4) establish mirrored 
                  petabyte-scale digital archives for virtual 3D cuneiform 
                  tablets targeted for rapid, real-time Internet2 
                  dissemination
5) collaborate in the development of new 
                  international standards for 3D data aimed at data longevity 
                  and data integrity
6) collaborate in the development of 
                  new international standards for cuneiform text markup (XML 
                  metadata), aimed at feature comprehensiveness, data longevity, 
                  and data integrity
7) invent a completely new 
                  technology - automated 3D character recognition of cuneiform 
                  writing.
Though the full realization of these goals 
                  will take several years, our thrust during the three years of 
                  the initial NSF grant is to develop a working high resolution 
                  scanner, computer algorithms for multi-resolution rendering of 
                  3D tablets, and the beginnings of a digital archive 
                  infrastructure.
We are applying the very latest 
                  computer technologies to these oldest of written documents in 
                  the hopes of making them more widely available to scholars and 
                  more accessible to better tools for philological research. We 
                  fully expect the new hardware and software technologies we 
                  develop to revolutionize cuneiform studies, not only by 
                  enabling plain text cuneiform transmission and analysis and by 
                  providing for 3D access to the world's tablet collections, but 
                  also by limiting physical contact with these valuable and 
                  unique ancient artifacts, while at the same time preserving 
                  Mesopotamia's cultural heritage through redundant archival 
                  copies of the originals, thereby ensuring their preservation 
                  into the future.
The 3D portion of the project is 
                  producing advances in hardware and software technologies, that 
                  are generating doctoral dissertations, research papers, and 
                  international workshops. The technological fallout is expected 
                  to enrich other disciplines beyond cuneiform 
                  research.
The encoding portion of the project has seen 
                  the active involvement of a broad spectrum of cuneiform 
                  scholars (specialists in the various languages, genres, and 
                  areas), Unicode experts, font architects, and software 
                  engineers and our proposal has been unanimously approved by 
                  the Unicode Technical Committee and the ISO 10646 Working 
                  Group 2.