"Music Computer Help Index"

Computer Tech Tip

09/15/2009 When to Install?
09/14/2009 Hard Drive Swap
08/11/2009 Ethernet Crossover Cables
07/13/2009 Save Often Under A Unique Name
06/17/2009 StealthPedal Drivers
06/04/2009 Creating a PDF of a Sibelius Score
05/28/2009 Multiple EZdrummers?
05/27/2009 New Computer Hard Drive Swap
05/11/2009 The F8 Spaces Trick
05/06/2009 More MacBook Memory
04/22/2009 Lose The Leash
04/07/2009 Disk Speed
04/06/2009 How Much RAM for Your Mac?
04/02/2009 Computer Boost
03/31/2009 G5 RAM Installation
03/12/2009 RAM Performance in Nehalem Macs
03/05/2009 BR600 Transfer to Computer
03/02/2009 Buffers and Latency
02/16/2009 Documenting Sessions
02/03/2009 Torn Between Two Libraries
01/14/2009 Quick Pro Tools Plug-in Access in OS X
01/06/2009 Real-time Markers in SONAR
12/01/2008 Real-time Stretching in Cubase
11/20/2008 Creativity Across the Seas
10/17/2008 Using an Apogee Mobile Card with Apple's Newest MacBook Pros
10/14/2008 Authorizing Finale 2009
10/07/2008 Connecting FireWire Gear to Your Computer
10/03/2008 Getting Help When Using BIAS SoundSoap Pro
09/03/2008 Mac OS X Screen Captures
08/07/2008 Knowing When to Use the OS X Force Quit Command
07/14/2008 Playing "FireWire Fear Factor"
06/25/2008 Choosing Your Software Synth
06/19/2008 KikAxxe First, Ask Questions Later
06/03/2008 Adding Richness to a Rhythm Guitar Track
05/27/2008 The Fabled PAF Pickup Revealed
04/24/2008 Accessing the Effects on NI's Pro-53
04/22/2008 Changing the Number of Voices in Pro-53's Unison Mode
04/17/2008 It Still Pays to Zap Your PRAM!
04/04/2008 Serial Number Blues (A Slight Return)
03/13/2008 Trashing Pro Tools Prefs
01/21/2008 Caution: Step Away from the Speakers
01/18/2008 Maximizing Polyphony
01/17/2008 Where to Save Your Sample Libraries
12/31/2007 Is Convolution Reverb Bogging Down Your CPU?
12/28/2007 Building Your Own Custom Rack in Guitar Rig 3
12/12/2007 More Convincing String Sections Using Samples
12/07/2007 Massive Licenses
11/29/2007 FireWire Hotplugging
11/26/2007 Voice Stealing Mode in KONTAKT 3
11/20/2007 Miss Soundcard
11/16/2007 Using the OS X Archive and Install Feature
11/14/2007 Self-Oscillating a Filter in KONTAKT 3
11/01/2007 Using KONTAKT 3's Purge Mode
10/29/2007 Setting the Latency on NI's KONTAKT 3
10/23/2007 You've Heard of "Tired Blood", But What About "Tired Ears"?
10/18/2007 Should I change the pickups in my Strat?
09/25/2007 Using the Fast Reverbs to Speed Up MOTU Ethno
08/17/2007 Increasing Fidelity in NI's FM8 Virtual Synth
08/13/2007 It's 10 PM - Do You Know Where Your Samples Are?
07/30/2007 Selecting Waveforms in Absynth
07/19/2007 Your Focusrite Saffire Pulls Double-duty
07/09/2007 Dealing with Crackles or Dropouts in Akoustik Piano
06/28/2007 Importing Akai Format Sounds into Kontakt 2
06/22/2007 Exercise Caution When Upgrading to Newer Drivers
06/13/2007 Make your guitar sound HUGE
04/24/2007 Fixing Dropouts in Ivory
04/19/2007 Q: Can I run more than one ReWire slave from the same host at one time?
03/28/2007 Disk Streaming Technology in Kontakt 2.1
03/23/2007 Using Virtual Instruments in BIAS Peak
03/21/2007 Setting Garage Band's Preferences to Minimize Processor load
02/13/2007 Who Needs A Controller?
02/08/2007 Projects versus Songs in Logic Pro
01/31/2007 ReWiring in Pro Tools 7
01/25/2007 Kontakt Question
01/23/2007 Warm-up Song for your Software Samplers
01/19/2007 Simple High-quality Audio from Your Laptop
01/17/2007 Permission to Function Properly
01/12/2007 Free Up Space on Your Hard Drive Fast
01/09/2007 Lost Loops or Instruments in Garage Band 3
12/14/2006 Maximizing RAM with the Vienna Instruments Symphonic Cube
12/11/2006 Restoring the Correct Time Zone in Windows XP
12/07/2006 The End of SCSI — or is it?
12/04/2006 Using Key Commands in Logic Pro 7
11/17/2006 Resetting an iPod
11/09/2006 Windows XP's "Hidden On-Screen Keyboard"
11/07/2006 Keeping Your Memory Card Data Safe
10/30/2006 Conserving CPU in Virtual Instruments
10/27/2006 Using DOS-formatted Drives with Apple Logic Pro
10/17/2006 Creating a Spacious Rhythm Guitar Track
10/10/2006 Copying Multiple Files or Folders to CD in Windows XP
10/02/2006 Good News: Windows Does Windows
09/29/2006 Sibelius and Kontakt Player - Optimal Settings to Improve Playback
09/28/2006 How the MOTU UltraLite Does Windows Audio
09/13/2006 Upgrading Your Mac with a New hard Drive
09/06/2006 VSL Symphonic Cube Install Tips (Mac OS X)
08/29/2006 Miroslav Philharmonik Polyphony and CPU Performance
08/28/2006 Play "Find That File!"
08/25/2006 Clean Your PC's Registry (and Keep It Clean)
08/23/2006 Mousing Around on the Roland VS-2400CD
08/17/2006 Zip It in One Fast Mouse Click
08/04/2006 Taking Garage Band Center Stage
08/03/2006 Power-hungry Virtual Instruments
08/01/2006 Troubleshooting USB Ports
07/26/2006 Using The Alesis Fusion Convertor
07/24/2006 Protecting Your Valuable Serial Numbers and Authorization Codes
07/19/2006 Importing audio into your projects from CDs at 48kHz
07/13/2006 Proper Shutdown Procedure of FireWire Drives on Mac OS X
07/11/2006 Disabling Dashboard in OS X Tiger
06/28/2006 Keyboard Shortcuts for Plug-in Controls in Pro Tools #1
06/09/2006 What to do if a bounce to disc fails in Pro Tools
06/07/2006 More Optimization of Windows XP for Audio
06/02/2006 Prepare for the future
05/01/2006 Sweetwater Dual-Core Creation Station PCs
03/23/2006 Public Service Announcement
03/20/2006 Conserving Plug-in Resources in Windows XP
02/03/2006 The quickie guide to mixing, part 2
02/02/2006 The quickie guide to mixing, part 1
01/16/2006 Mac OS X CD Tray on the Desktop
01/11/2006 Copying and Pasting Audio Tracks in Digital Performer
01/04/2006 Upgrade your Mac OS in peace — build a sandbox!
11/21/2005 Transferring from PC to VS workstation and back
10/19/2005 Protecting Your PC Hardware — Static Precautions
10/07/2005 MOTU PCI Cards and Cable Length
09/01/2005 Controlling Guitar Rig in Logic
08/31/2005 Samson's USB Mic in Apple Audio Applications
08/16/2005 Fun with SONAR Mutes, Part 1
08/10/2005 How to get a good clean recorded guitar sound in a DAW.
06/29/2005 Q: What is the Difference Between a Sample and a Virtual Instrument?
06/21/2005 Power Basics: Power Conditioners and Your Wall Outlets
06/02/2005 SONAR 4 and CPU Power Conservation
05/12/2005 What do you need to take advantage of 64-bit computer processing on Windows?
05/05/2005 Resetting passwords in Mac OS X 10.3 and 10.4
03/02/2005 Using the UAD-1 in Pro Tools HD and Automatic Delay Compensation
02/08/2005 "Mysterious" Program Changes in Standard MIDI Files
01/11/2005 System recommendations for Avid Xpress Pro & Mojo
01/10/2005 Planning a PC Upgrade? What to Choose?
01/04/2005 Don't Mouse Around: Mac OS X "Hidden" Key Commands
12/23/2004 Tips for desktop music production for DJ's
12/21/2004 What FireWire Cable Do I Need?
12/15/2004 Mac OS X Tip: Optimize Your Processor Performance for Audio/Video
12/10/2004 Two Quick Pro Tools Tips
12/08/2004 Final Cut Pro Scratch Disk Management
12/02/2004 How to choose the right sized UPS for your gear
12/01/2004 Ableton Live For Guitarists: Using the "Simpler" Sampler (Part 4)
11/29/2004 Muse Research Receptor and Supported Plug-Ins
11/24/2004 Creative Possibilities For Guitarists Using Ableton Live (Part 1)
11/23/2004 Upgrade to Panther Without Losing Your FireWire 400 Drive
11/17/2004 How to enable VNC (Virtual Network Computing)
11/16/2004 Using keyboard shortcut presets from other DAWs in SONAR 4
11/12/2004 The Yamaha 01X and MOTU's Digital Performer.
10/11/2004 Tascam's FW-1884 as a standalone mixer.
10/01/2004 Korg Triton Storage and CompactFlash Cards
09/29/2004 Pro Tools "Lost Files" and How to Keep Everything Together
09/09/2004 Pro Tools Tip: Scroll Through Your Windows Without Moving the Cursor
09/08/2004 GigaStudio 3 Short Q&A
08/18/2004 Wi-Fi and Bluetooth - Happy Together?
08/13/2004 Capturing Audio while Shooting Video Using House Sync
08/06/2004 Creating a Full Sounding Bass in Reason
07/15/2004 Multi-threading Concepts and SONAR 3.1
07/12/2004 OS X Issues and Edirol Keyboard MIDI/Audio Controllers
07/08/2004 Connecting FireWire audio interfaces to two computers.
06/29/2004 Korg Triton USB Outputs
06/11/2004 PC Optimization Guide for Windows XP Desktops & Laptops
06/01/2004 Power Conditioner,Voltage Regulator and UPS differences explained.
05/19/2004 USB 2.0 benefits and features.
05/03/2004 Barry's Guitar Recording Techniques: Not all guitars sound the same!
04/28/2004 What to look for when purchasing a pro keyboard!
04/06/2004 Glyph's hot-swapping FireWire technology explained.
04/03/2004 Barry's Guitar Recording Techniques: Not all guitars sound the same!
03/08/2004 Keep a lid on it! How your G5's door helps keep the airflow working.
03/05/2004 Basic Differences Between Digidesign's Control|24 and ProControl.
02/06/2004 MOTU's DP4 and Freeze!
02/03/2004 Resolve issues caused by unusable preference files in Final Cut Pro 4.
01/14/2004 Roland VS-2400 File System.
01/12/2004 USB 2 and FireWire cable run lengths.
12/26/2003 MIDI merging - still valid today!
12/24/2003 Audio transfer from Roland VS-2400CD to computer!
12/22/2003 Cut, Copy and Paste Conventions Explained!
12/11/2003 FireWire drive's LED works - even when there are power issues.
12/08/2003 Visual differences between 5 V and 3.3 V PCI cards/slots.
11/25/2003 Microphone Mysteries Revealed by Senior Sales Engineer, Ted Hunter - Benefits of variable polar patterns.
11/12/2003 Q: "What kind of RAM does the new Power Mac G5 use?"
10/02/2003 Memory allocation in BitHeadz's Osmosis.
09/26/2003 Creating chapter markers in Final Cut Express for iDVD.
09/16/2003 DVD capacities explained.
09/08/2003 Specs of Apple's new G5 digial I/O.
09/05/2003 Using Reason on laptops.
08/28/2003 USB and Yamaha's Motif (6, 7, 8, and Rack versions)
08/20/2003 Using the HDR Pro to transfer audio into Pro Tools.
08/19/2003 Pro Tools LE and PCI Errors.
08/15/2003 Memory allocation within Mac OS X
07/16/2003 Do all computer audio interfaces include a mic preamp?
07/03/2003 Sure, you can use your PCs sound card, but...
06/24/2003 Using the USB port on the new Reverb4000
06/19/2003 More on the Macintosh's use of Dual Processors.
05/30/2003 Offline editing in Final Cut Pro
05/14/2003 Optimizing OSX for DP4
04/28/2003 Getting your parallel MIDI interface to work in Windows XP
04/23/2003 Cables: the lifeblood of your setup.
04/14/2003 Digital Mixing
04/07/2003 Roland Studio Package Pro issues
04/04/2003 Issues with connecting multiple synths to a computer.
03/27/2003 Reinstalling Giga Software
03/25/2003 Getting your MIDI sequences from your keyboard sequencer into your computer.
03/21/2003 Pros and Cons of the ADAT/FST format used in the HD24.
03/18/2003 Synchronizing your VS recorder to Pro Tools
03/10/2003 Slow response to Import Audio in Pro Tools.
02/28/2003 Interchanging sounds between TritonLE and Triton (Classic or Studio)
02/14/2003 Fader resolution issues in control surfaces
02/13/2003 Recording vinyl records
02/12/2003 Apogee\'s MiniMe dealing with multiple sample rates and bit depths
02/06/2003 Multiple sound cards with Gigastudio
02/05/2003 Transferring files between computers using FireWire.
02/03/2003 Virtual Drum Machine compatibility
01/15/2003 Getting GigaStudio to launch with the piano sound loaded when the computer is turned on
01/10/2003 MOTU HD192 popular questions
01/08/2003 D8B CPU issue
12/24/2002 Check those cables and connections before you panic!
12/16/2002 Installing M-Audio\'s DUO on Windows XP
12/13/2002 Pro Tools session compatibility between Mac and PC.
12/11/2002 Transferring files to a USB equipped mini disc player
12/09/2002 MBox on Windows questions
11/29/2002 2408mk3 common questions
11/19/2002 Disk optimization when you can\'t boot from Norton
11/15/2002 DC offset problems with sound cards
11/13/2002 Direct Pro Q10 Latency
11/11/2002 Playing songs from an iPod connected to a Mac.
10/15/2002 Common Digi002 Questions
10/14/2002 Motif Tips
10/04/2002 Digital Performer memory allocation issues.
10/03/2002 How to ascertain what the chipset is in your PC.
09/26/2002 Important Firmware update for Pioneer DVD mechanisms.
09/19/2002 Adding additional I/O to your Aardvark DAW.
09/16/2002 USB cable run lengths.
09/09/2002 Getting a click track out of your Mbox, part 2.
09/03/2002 Getting a click out of your Mbox.
08/28/2002 MBox USB errors.
08/05/2002 Mbox latency issues.
07/17/2002 Getting Radikal's Sak2.2 working with Digital Performer through USB.
06/25/2002 Clarification on how to get audio from your PC's CD drive out of your sound card.
06/13/2002 Getting more effects going in Ableton's Live software.
06/10/2002 Getting CD audio to play back through your PC sound card.
05/24/2002 Syncing your Roland VS-2480HD with Cakewalk or Sonar
05/23/2002 Configuring your system for optimum performance
05/14/2002 A look inside OS X.
05/08/2002 UPS Mania
05/07/2002 Moving sequences from your keyboard to your computer.
04/15/2002 Getting Battery to work with ProTools.
04/11/2002 Getting your HD24 talking to your computer for file transfers.
04/09/2002 Why do people think moving fader automation sounds better?
04/08/2002 Why has the Mac been so popular for audio and MIDI work?
03/29/2002 Outboard effects versus plug-ins.
03/28/2002 What is mLan good for?
03/27/2002 iMac for music?
03/26/2002 Firewire versus USB.
03/19/2002 Word clock, digital audio, and Stepped Power issues.
03/14/2002 Importing samples into your K2500 or K2600.
03/13/2002 Minimizing latency in your Digi001 system.
03/11/2002 Sonar/MOTU tips.
03/04/2002 Getting Logic to work with your Delta sound card.
02/27/2002 Advantages of power sequencing your gear.
02/15/2002 Getting CD's to work in your Mac when it's mounted on its side.
02/07/2002 More on Crossover Cable uses
02/04/2002 Burning data DVD discs on Quicksilver Macs.
01/07/2002 Getting Bank Change commands to work on the new Proteus modules.
01/02/2002 Mapping bad blocks on IDE drives. 1/2/02 (Issue #1242, WFTD #1080)
12/27/2001 Addendum tip to PC Optimization Guide.
12/20/2001 Part 3 of PC optimization guide.
12/19/2001 Part 2 of the PC Optimization Guide.
12/18/2001 PC Optimization Guide, part 1
12/14/2001 Emagic statement on Windows XP support.
12/13/2001 More detail about printing effects to audio tracks.
12/12/2001 Shaky stills in Final Cut Pro.
12/11/2001 Setting your Mac extensions for optimal performance.
12/05/2001 A good trick for being able to use more plug-ins with your project.
12/04/2001 Crashing MAS plug-ins.
11/29/2001 Getting adequate signal from your Mackie insert sends to your recorder.
11/26/2001 Problems with 2408 and certain Dell computers.
10/31/2001 Memory allocation with Digital Performer.
10/30/2001 Monitoring through your 828 or other audio interface.
10/22/2001 Getting Pro Tools and your MIDI sequencer to synchronize with each other.
10/18/2001 Altiverb impulse responses not showing up.
10/17/2001 Usefulness of Conflict Catcher on your Mac.
10/09/2001 Solutions for DAE 6010 errors.
10/08/2001 Getting your PC to automatically recognize a MIDI interface.
10/05/2001 Firewire drives and the MOTU 828.
10/03/2001 Moving files from a Mackie HDR24/96 to your DAW.
09/24/2001 MIDIMan USB interface and Windows 2000.
09/18/2001 Problems mounting removable media.
09/11/2001 Mac Software Update issues.
09/06/2001 Using the Thru switch on USB MOTU Fastlanes.
08/31/2001 Component recommendations for building your own PC DAW.
08/29/2001 OSX on Macs with Pro Tools
08/24/2001 Longevity of data on hard drives and CD's.
08/22/2001 Pro Tools: 32 or 64 tracks?
08/09/2001 Word clock and MIDI interfaces.
07/13/2001 How to look even more professional in your Studio
07/02/2001 AutoTune3 operation with non MIDI applications.
06/29/2001 A great way to work around latency in your host based recording system.
06/14/2001 Differences between UHF and VHF wireless systems.
06/07/2001 Windows XP implementation in music computer systems.
06/04/2001 More on Roland VS data compression.
05/09/2001 RAM differences and Kurzweil samplers.
05/02/2001 Benefits (or not) of high sampling rates.
04/30/2001 How Many Volts?!
04/20/2001 Gear in racks getting too hot.
04/12/2001 Mac firmware upgrades and problems with RAM.
04/06/2001 G4 shut down problems with USB.
04/05/2001 828/Firewire common questions.
03/30/2001 Differences between front loaded and horn loaded speaker cabinets.
03/28/2001 Synching that old drum machine to your recorder.
03/26/2001 Adding Optical Drives to Macs.
03/23/2001 Encoding MPEG-2 Audio
03/20/2001 Loading Kurzweil sounds/problems with file extensions.
03/19/2001 Capturing QuickTime movies into your Mac w/o a PCI card.
03/15/2001 Slow Mac
03/12/2001 Trials and tribulations of trouble-shooting intermittent problems.
02/23/2001 More detail on computer monitor energy saving modes
02/21/2001 Workarounds for multitracking when short on outboard gear
02/09/2001 CD and DVD compatibility issues
02/08/2001 Converters, and what specifies quality differences
02/02/2001 Athlon/AMD and Aardvark DAW systems
01/31/2001 How to sync up your old drum machines
01/17/2001 USB 2.0
01/12/2001 Packet Writing with DirectCD for Mac
01/11/2001 Recording audio files to a RAM disk
01/10/2001 Using your computer to manage and load files with your Kurzweil sampler
01/08/2001 Monitor sleep or stand-by mode
01/02/2001 Streaming Media for the new Millennium
12/19/2000 More in Mac Sleep mode and alternatives
12/13/2000 Transferring files between a SCSI based sampler and a FireWire Mac
12/12/2000 Mac Tips - Networking with Firewire and fan running in sleep mode
12/07/2000 Data Integrity in audio files
12/01/2000 To partition or not to partition, that is the question.
11/30/2000 More on computer boot times and disabling RAM tests
11/27/2000 Music recognition: One reason why it's still cooler to be a human than a computer.
11/24/2000 What to do about slow start ups on your Mac, and monitor burn-in
11/17/2000 Moving video and audio files between distant facilities
11/15/2000 Is it okay to use Ultra160 hardware in my DAW system?
11/14/2000 What causes data to become corrupt and how to deal with it
11/09/2000 What to do with that Dongle
11/08/2000 To buy an audio interface now, or wait for FireWire? That is the question.
11/06/2000 The Cutting Edge vs. the Bleeding Edge
10/30/2000 Synchronizing separate audio and MIDI computers to each other and ADATs
10/25/2000 Getting data off of your Roland BR8 or VS zip drive
10/20/2000 USB related Tech Support updates
10/18/2000 Basics of how to put audio and video on a disc together
10/17/2000 Sample Rate Conversion - what's the big deal?
10/13/2000 Some possible solutions for clicks and pops in your host based PC recording system
10/11/2000 Putting larger or faster ATA drives into your computer
10/10/2000 Long periods of delay when installing Pro Tools software
10/06/2000 New "error free" CD burning; is it for you?
09/21/2000 Adding ATA drives to old blue G3 Macs
09/15/2000 More CDR woes; buffer underun errors and fragmented drives.
09/06/2000 Audio card quality when inside of a computer
08/22/2000 SCSI versus IDE/DMA in DAW systems, Part 2
08/21/2000 SCSI versus IDE/DMA in DAW systems, Part 1
08/17/2000 Sample rate and bit depth conversions for CD
08/11/2000 How to utilize QuickTime Musical Instruments
07/20/2000 Appending CD's
07/05/2000 Can you build a DAW that works in the real world?
07/03/2000 More info about how computers save your data
06/30/2000 Upgrade problems and issues
06/27/2000 Connecting your gear directly to a serial port in your "host" computer
06/20/2000 More tips on data backup and archiving
06/16/2000 How often should you back up your hard drive?
06/15/2000 Backing up large files to DVD
06/12/2000 Why do CDR discs hold 74 minutes of audio, but only 650 MB of data?
06/05/2000 Networking DAW's together
05/31/2000 What a hard reset doesn't reset
05/26/2000 Recovering music from broken DAT tapes
05/24/2000 Why a separate SCSI drive for audio files?
05/23/2000 More on getting audio out of your CD ROM drive
05/22/2000 Why Bake tapes, and why not
05/18/2000 Upgrades; a double edged sword
05/17/2000 Drivers fighting for COM Ports in your PC
05/15/2000 Getting EMU sounds into your Kurzweil
05/12/2000 Getting your CD player in your PC to play through your sound card
05/10/2000 Getting parallel MIDI interfaces to work with PC Sound Cards
05/03/2000 More on S/PDIF cables and Jitter
05/02/2000 Tracks, channels, and parts in MIDI squencing
05/01/2000 Burning CD's direct from DAT or other audio source
04/24/2000 CDR reliability for archiving data
04/10/2000 USB to Serial port solutions for MIDI
04/07/2000 OMS or Free MIDI with Pro Tools
04/03/2000 Initializing your software on a Digi 001 system
03/30/2000 Synchronizing a hardware sequencer with an ADAT
03/24/2000 More detail on the venerable 2-pop
03/09/2000 AMD verus Intel, what does it mean?
03/08/2000 Moving samples from one machine to another
02/17/2000 Creating track ID's when transferring audio to a CD recorder
02/02/2000 Are e-commerce sites secure?
01/25/2000 Mixing virtual tracks into a MOTU 2408
01/20/2000 More on hard drive head crashes
12/30/1999 Connecting Line Level Gear to a Mic Input.
12/22/1999 Connecting your sound card to your stereo (speakers)
12/14/1999 Mixing inside your computer
12/02/1999 Noise bleeding into computer audio cards
11/23/1999 Making CD ROMs from EMU files (format issues)
11/22/1999 Vibrating monitor image problem
11/19/1999 CD ROM drive compatibility
11/16/1999 Sharing hard (SCSI) drives
10/15/1999 Making an ADAT the master when syncing with a computer sequencer
10/14/1999 A way to get control room functions for your DAW
10/08/1999 Kurzweil file format
09/15/1999 Two Cubase Tech Tips
09/07/1999 Synchronizing Cakewalk 8 to an ADAT
08/27/1999 Getting rid of that pesky computer noise
07/13/1999 Two monitors on a Mac with a DAW
06/17/1999 Typical latency in host
06/16/1999 Corrupted Samples in RAM
06/11/1999 Syncing digital audio to analog tape decks
06/10/1999 Matched Pairs of Microphones
06/08/1999 SCSI versus parallel Zip drives
06/04/1999 More on SMF translation
05/27/1999 Orientation of microphones for recording vocals
05/24/1999 Ultra2 Wide cards with the 2408
05/20/1999 Recording to your system drive versus a separate drive.
05/18/1999 More on SCSI noise
05/17/1999 More on SMPTE through audio connections
05/14/1999 Combining Ultra Wide and narrow SCSI buses
05/13/1999 Alternate I/O for time code
05/11/1999 Parallel port issues with dongles on PC's
05/03/1999 SCSI Noise Bleeding
04/23/1999 Sampling your Mixdown
04/09/1999 More on CD Audio Extraction
04/06/1999 SCSI ID Issues with Kurzweil and Akai
03/31/1999 SCSI Mania
02/26/1999 Is there an S760 MKII?
02/25/1999 Blue G3 Mac Compatibility
01/20/1999 Digital Transfers and Sample Rates
01/14/1999 Who is "I"?
12/18/1998 More On Envelopes
12/16/1998 PC Motherboards and Digital Audio Recording
12/14/1998 SMF Transfers
12/10/1998 Aark20/20 With Logic Audio
12/07/1998 More On UPS Devices
12/04/1998 CD Burner Compatibility
11/19/1998 More On Static Discharge
11/05/1998 ASIO-MME Test Routines
10/23/1998 Using A UPS With Computer Systems
10/06/1998 Dust On Components
09/14/1998 Serial Cable Problems
09/02/1998 More On EMI Issues
08/28/1998 EMI Interference From Computer Monitors
08/26/1998 More On Shielding Cables
08/25/1998 More On IDE drives In Macs
08/21/1998 More On Y2K Issues
08/13/1998 Y2K Issues With Keyboards
08/11/1998 Defragmenting Hard Drives
08/06/1998 CD Recorders Versus CD Burners
07/23/1998 Waves and MAS Compatibility
07/20/1998 Using CD Recorders for Archiving
06/17/1998 Data Archiving
06/02/1998 Transferring MIDI Files Between Computers and Keyboards
05/26/1998 More On Asynchronous Transfers
05/14/1998 New Security X-RAY Systems
05/05/1998 DAT Tape Speeds
04/29/1998 Shielding Studio Reference Monitors
02/27/1998 CD-ROM SCSI Drivers For Samplers
02/26/1998 High Speed Hard Drives and Keeping Them Cool
02/19/1998 More Information On 1212 I/O's and Re-Initializing After Crashes
02/13/1998 Crashing Computers and 1212I/O Cards Disappearing
01/16/1998 Still More On Using Audio DAT For Computer Backup
01/15/1998 More On Backing Up Data With A Digital Audio Card
01/09/1998 More On Backing Up Computer Data With Audio DAT Recorders
01/02/1998 Using Audio DAT Recorders To Backup Data
12/18/1997 SCSI Through A Serial Port?
12/10/1997 Synching A Digital Multitrack From Your Computer
11/28/1997 Advantages Of The New Apple PowerPC G3 Chip
11/07/1997 More On Multi-Session Audio CDs
11/06/1997 More On Event's Digital Audio Cards
10/30/1997 Questions (and Answers) On Event's New Digital Audio Cards
10/27/1997 Compatibilities with Digidesign Pro Tools III and PT|24
10/17/1997 Windows 95 Com Port Compatibility With Opcode 64x
10/06/1997 MultiSession Audio CD's??
09/24/1997 Apple Performa 6400 Compatibilities With Digidesign and MOTU
09/16/1997 Compatibility Issues With Opcode's Studio 64X
09/12/1997 "What Is Normaling?"
09/11/1997 SCSI What?? What Are The Differences?
09/09/1997 Routing Cables To Decrease Hum In Your Studio
09/08/1997 Speaker Interferences and Computer Screens
08/27/1997 Apple Updates For OS7.6.1
08/14/1997 "Should I Update My Audio/Music Macs To OS8?"
08/07/1997 Macintosh Dual SCSI Busses - Which One To Use?
08/01/1997 More On Resetting PC CMOS
07/22/1997 "Can Computer Data Cables Induce Noise On Audio Gear?"
07/17/1997 Installing Audiomedia III and Windows 95
07/09/1997 Windows 95 and Quick Restarting
07/08/1997 Opcode - OMS MIDI Time Piece Driver
06/26/1997 How To Avoid Working While Using Your Macintosh (Fun Tips!)
06/24/1997 Selective Compression Thresholds?
06/13/1997 More On SCSI Polling and ELCO Connectors
06/06/1997 More On Dusting In The Studio
05/22/1997 Can I Route Red Book CD Audio To Digidesign Hardware?
05/16/1997 Disable Extensions (Except CD-ROM)
05/14/1997 Maximum Cable Lengths with MOTU's MTP
05/09/1997 Erratic MIDI Problems and New Cables
05/08/1997 Burning Successful CD-R Discs
05/05/1997 Placing Computer Monitors and Nearfield Monitors
05/01/1997 Installing SIMM Chips
04/07/1997 Not All MIDI Cables Are Created Equal!
04/01/1997 Screen Resolutions and Digital Audio Recording
03/26/1997 Connecting A SCSI Sampler To A Power Mac
03/24/1997 Apple's Extension Manager
03/14/1997 Physical Studio Setup Concerns
03/04/1997 Defragmenting Your Hard Disk
03/03/1997 Fixing Audio Click and Pops In Windows 95
02/20/1997 More RAM Allocation
 

Lexicon Of Computer Audio & Video Music Recording Terminology

24P A video term that is an abbreviation of "24 frames per second, progressive scan." 24P is a more recent development in digital video technology that's quite popular due in part to its similarity with the way in which motion picture film works. Not only does it take on some of the visual characteristics of film, but it also makes the transition of film to video (necessary for television broadcast, VCR tapes, etc.) much easier. It makes the introduction of digital video (particularly high-definition video and special effects) in motion pictures smoother and more natural looking. Here's the history: Most motion pictures (since the advent of sound film) are shot (or at least shown) at a constant rate of 24 frames per second; each second, 24 separate and distinct pictures, or "frames," pass by the lens of the camera and the projector. Each frame is its own unique and complete image; that's called "progressive." Video tape standards are different: original black and white video ran at a straight 30 frames per second, while color video runs at approximately 29.97 frames per second — only they aren't true "frames" in the film sense. Due to video's nonstop scanning of magnetic tape, a frame is spread across the tape as precisely oriented magnetic particles. Furthermore, video tape "draws" an image on the cathode ray tube in two alternating sets of scan lines: one composed of the even-numbered lines and the other making up the odd-numbered lines. This is why video signals are called "interlaced." When motion pictures (or any material shot on film) are processed for video playback they undergo a re-scanning process (often through a telecine machine) that converts the frame rate, in part by doubling some film frames in the video. The change from progressive to interlaced scanning, in many viewers' opinions, visibly changes the quality of the original image. Likewise, visual effects created using existing video frame rates sometimes do not translate well to film. Digital video created at 24P, however, requires no frame-rate conversion and can freely translate film into video. Progressive scan combines all the horizontal lines in the screen into a single field that lights up at the selected frame rate. It is proving to be particularly effective in high-definition video projects and has blurred the line between film and video shoots. "Star Wars Episode II: The Attack of the Clones" was the first feature-length motion picture shot using 24P high definition digital video cameras; cameras used for Episode III are second-generation versions of the equipment. This means that the live action shots and computer-generated special effects have the same resolution, same brightness, and same overall quality without the need for additional conversion. Finally, in one of those technological puzzles that are so common, there are actually two versions of 24P: one is more of a "true" 24P as it applies to film and other specialty equipment, while the other is a slightly slowed down rate (.1% slower) used by NTSC video equipment. That rate is about 23.976 frames per second and is sometimes referred to simply as 23.8. The 23.976 rate applies to progressive scan DVD and other NTSC video applications.

802.11 A family of specifications developed by the IEEE for wireless LAN use. The standards specify wireless interfacing protocols between two or more wireless networking systems such as a series of wireless computers and some type of base station, or even just between two computers. There are several unique types of 802.11 in widespread use. These have different transmission methods and/or data rates. As of this writing the most common of these are: 802.11, 802.11a, 802.11b, and 802.11g. 802.11g systems can work with 802.11b (also known as Wi-Fi) systems by simply falling back to a slower data transfer rate.

ACPI Abbreviation for Advanced Configuration and Power Interface. A power management specification for Windows computers developed by Intel, Microsoft, and Toshiba. ACPI gives the operating system the ability to control the amount of power given to each peripheral device, and to turn off devices when not in use. It also has future implications, such as enabling PC's to power up simply by touching any key on the keyboard.

ADB An abbreviation for Apple Desktop Bus. The bus used for connecting peripheral data entry devices to Macintosh computers. This is how things like the keyboard, mouse, track ball, joystick, and some tablets connect to a Macintosh. Since a bus architecture is used they can usually be connected through each other so that only one actually has to plug into the computer itself. The connector looks like a very small MIDI connector with only four pins. In fact, it looks exactly like an S-Video connector (in a pinch an ADB cable can be used for S-Video and vice versa). The Apple Desktop Bus has been part of every Macintosh computer to date but may begin to be phased out in favor of the faster and more robust USB (Universal Serial Bus).

AGP Abbreviation for Accelerated Graphics Port, which is a dedicated video card port found on some PC and Macintosh computers. It conforms to a bus specification from Intel that greatly speeds up graphics display and texture rendering, especially virtual reality and 3D rendering and display. Rather than using the PCI bus for graphics data, AGP introduces a dedicated point-to-point channel so that the graphics controller can directly access main memory. The AGP channel is 32 bits wide and runs at 66 MHz. This translates into a total bandwidth of 266 MBps, as opposed to the PCI bandwidth of 133 MBps. AGP provides a coherent memory management design which allows scattered data in system memory to be read in rapid bursts, thereby reducing the overall cost of creating high-end graphics subsystems by using existing system memory.

AIFF (Audio Interchange File Format) A common digital audio file specification, AIFF allows a variety of applications running on different platforms to easily share audio files. Electronic Arts published the AIFF spec in 1985. Since then, it has been widely used on Mac, PC, and Atari computers, as well as in a variety of digitally based music instruments. Most digital audio editing software will import and export AIFF files, making the format well suited for situations where more than one program or platform must access audio data. Kurzweil's K2000 and K2500 will also recognize AIFF files, making them ideal for exporting samples to and from computer-based sample editing software.

Algorithm A step-by-step problem-solving procedure, especially an established, recursive computational procedure for solving a problem in a finite number of steps. Algorithm's can be thought of as similar to computer programs. They are often run as subroutines to normal operations of computing devices. Algorithms are used in all sorts of DSP devices to carry out specific aspects of their functionality.

Alias In the world of computing an alias is an alternative, usually easier to understand, or more significant name for a particular data object. In the Macintosh OS aliases are in the form of icons that look like files or programs that can be launched, but instead only direct the computer to the original. These are handy for making convenient references to certain files or programs without having to move the originals from their proper and logical location on your hard drive.

 

Alias is also a false signal that can be created when working with digital audio data (see WFTD Aliasing for more info).


AMS Abbreviation for Audio MIDI Setup. Apple Computer's audio and MIDI operating system, which is a component of Mac OS X. AMS consists of two parts. The first allows you to configure the drivers for audio devices connected to the computer, including defining the sample rate and bit depth. The second section provides configuration information for any MIDI devices (internal or external) used. AMS replaces Opcode Systems' OMS (Open Music System) and MOTU's FreeMIDI, which were earlier Mac-based MIDI configuration utilities.

Apple Talk A network communication protocol originally developed by Apple for the Macintosh computer and related peripherals. Apple Talk has been built in to most Macs sold since the late 1980's, though the hardware connections have changed a few times along the way. While Apple Talk is extremely easy to set up and use, it has been known to occasionally interfere with serial communication or timing with things like MIDI interfaces and synchronizers. On modern Macs (which don't even have serial ports anymore) this is almost never an issue, but a few veteran Mac users still like to turn Apple Talk off when doing critical work.

Application (Program) A complete, self-contained program that performs a specific function directly for the user. This is in contrast to system software such as the operating system kernel, server processes and libraries that exists to support application programs. Many computer gurus believe that the term may also be used to distinguish programs that communicate via a graphical user interface from those which are executed from the command line.

Archive 1. An "archive" is a collection of historical documents or records that is being preserved. In the computer-based music and audio world, "archiving" is the process of collecting, preparing, and storing data for long-term or permanent storage. In many cases, this means gathering all of the MIDI and audio data that have been recorded or created for a particular project and storing it on media that will be stable and readable for long periods of time. But gathering the data is just one step. The second step for a true archive is ensuring that the project can be accurately restored or re-created at a later date even if the software and hardware tools used to create it are no longer available. Making this possible may require recording MIDI tracks as audio files, bouncing any audio tracks with the plug-ins and hardware processing that were used during mixdown, consolidating tracks that don't contain contiguous audio regions into one full-length track, and so on. The Producers & Engineers Wing of the Recording Academy (NARAS) has created a document, Recommendation for Delivery of Recorded Music Projects, that specifies how archived data should be prepared and stored for maximum protection from damage, obsolescence, and loss. 2. A compressed version of a file, used to reduce bandwidth or storage requirements.

ASCII Acronym (pronounced "askee") for American Standard Code for Information Interchange. ASCII was developed by ANSI (neat: acronyms that rhyme, I feel a song coming on) to provide a standard way for computer systems to deal with the text characters we use. When we type ASCII characters from the keyboard (which looks like words to us), the computer interprets them as binary so they can be read, manipulated, stored and retrieved. Each character in the ASCII set is represented by a number from 0 to 127, which can be represented in 7 bits of binary information. For example, and upper case "A" is ASCII character #65, which in binary (or to a computer) would look like 1000001. ASCII files are commonly known as text files and since it is standardized most computers can read them, which is one big reason why it is so easy to share text files between different operating systems on radically different computers. There is also an extended ASCII set where an 8th bit is added. It supports additional characters (using numbers 128-255), which is where a lot of the special (non-English) characters and symbols are represented. Historically one of the ways complex computer data was (and sometimes still is) sent over the Internet is by converting it into an ASCII format and sending it as text. That way the receiving computer could receive it and convert it into code that could be read locally even though the two computers (or their operating systems) might "speak" different languages and normally not be able to communicate with each other.

ASIO An abbreviation for Audio Stream Input/Output architecture. Developed at Steinberg, it is the software engine that is the fundamental access method to the audio hardware for Cubase VST and is being employed in a growing number of hardware and software systems for doing audio on computers.

 

The computer manufacturers and operating system vendors target the "Multimedia" market and have implemented audio playback and recording capabilities specifically for it. This market however is based on stereo playback and recording, it did not require synchronization between other Media in the beginning, and multi channel operation wasn't necessary. So far the only professional solutions have been proprietary expensive hardware based systems.

ASIO addresses all areas for pro-audio recording including flexibility with sample rates and bit depths as well as synchronization between different media like audio, MIDI and video. As a result the user gets a low latency, high performance, easy to set-up and control recording solution. The audio hardware can be either one or more sound cards with multiple audio input and output ports that conform to the ASIO specifications. ASIO exists for PC (Windows) and Macintosh systems currently.


ATA-2 Abbreviation for Enhanced (some say Expanded) IDE, or Enhanced Integrated Drive Electronics. Like it sounds, EIDE is an enhanced version of the old IDE peripheral connection standard commonly used for hard drives and other storage media with computers. It provides faster access to the hard drive, support for DMA, larger capacities, and includes the functionality of ATAPI. Sometimes EIDE is referred to as ATA-2.

ATAPI Abbreviation for Advanced Technology Attachment Packet Interface. ATAPI is a lot like IDE, but provides additional commands to enable a computer to control optical or tape drives.

Audio Suite The obvious definition is a room or space for working with audio production. However Audio Suite is also the name Digidesign coined for host based plug-ins in their systems. A TDM Digidesign system has proprietary DSP devoted to plug-in processing, but Digidesign also makes a number of systems where the host computer provides all of the processing (whether it's in real time or not). Plug-ins designed to work on that type of hardware from Digidesign are known as Audio Suite plug-ins. This is analogous to VST or Direct X plug-ins, just specific to Digidesign hardware.

Audiowire The name given for the special protocol used by Mark of the Unicorn to deliver digital audio between some of their audio interfaces and their computer sound cards. The connector is a conventional looking Firewire connector, but the data is a proprietary format developed by MOTU. Some MOTU products do use actual Firewire, which can be plugged directly into any conventional Firewire equipped computer. The Audiowire products all plug into a special card that must be installed in the PCI slot of a computer.

Author When used as a verb, the term author means to create or publish a script, program, or document. In our business this may pertain to a computer program, operating system (OS), musical score, or any of dozens of other types of produced works. For example, quite often the word gets used in the slightly unusual context of making some media such as an audio or video CD/DVD. The process of authoring a DVD is not too dissimilar from writing computer software.

Authorization 1. The process of setting up a copy-protected piece of software so that it may be legally used. 2. Permission to use a piece of copy-protected software. An authorization is typically a single instance of a copy-protection code; a piece of software may allow for two or even more authorizations, so that the user can, for example, install and use it on a desktop computer and a laptop.

Automation In audio production automation refers to having things programmed to happen in real time during a mixdown. In the 1970's, when big multitrack tape machines were becoming common, and overdubbing parts became a standard way of working, the process of getting a good mix became exponentially more difficult. No longer was the whole recording of a live performance where the musicians pretty much balanced their own levels. Many components were put in later and eventually it became trendy to do mixes at other studios optimized for that purpose, thereby causing the mix to have to be created from scratch. Anyone who has ever had the occasion to be one of the three or four people huddled over the mixer making adjustments during a manual mixdown can appreciate the benefits of being able to automate most of the process. Early automation systems were basic level controls. They were synchronized to the tape machine by some form of Time Code (not necessarily SMPTE) and would remember any moves the engineer made and then play the data back causing the level change to occur at the proper time (assuming the automation stayed in sync with the tape - not a given). They worked by either having motorized faders, where the motors could be controlled by the automation, or by using VCA's (Voltage Controlled Amp), which was a much less expensive and cantankerous option. VCA's, however, didn't sound as pure as the passive fader with a motor attached so most successful systems were "moving fader" based. Later the quality of the VCA based systems rose (while the cost declined) and they became popular among smaller studios, but moving fader systems are still considered the best choice for analog. Not only because they sound better, but because the tactile feedback of physically moving faders is something many engineers prefer. During the 1980's many other aspects of mixing began to be automated. Things like aux sends, panning, and eventually even EQ and compression could be put under computer control. Nowadays there are many analog mixing boards that are totally under digital control and virtually every parameter can be automated. Further, with the advent of the DAW, complete recall and automation of every aspect of a mix has become a standard.

Backward Compatible Refers to a hardware or software system that can successfully use interfaces and data from earlier versions of the system or with other systems. For example, a new version of sequencing software designed so it can properly read files from older versions is backward compatible. Nowadays this type of compatibility is taken for granted with software, but it wasn't always so easy. The downside of too much backward compatibility is that software can tend to get bloated and inefficient by having to deal with too many prior formats. With hardware it is much more expensive to maintain a high degree of backward compatibility. Think how much a computer would cost if it had to have SCSI, ADB, serial ports, parallel ports, IDE, NuBus, ISA, PCI, USB, and FireWire compatibility. Backward compatibility is more easily accomplished if the previous versions have been designed to be forward compatible.

Binary Literally means consisting of two parts. A binary numbering system is made up entirely of only two values, usually zero (0) and one (1). This type of numbering system has been widely used in digital computers and other types of digital computing equipment over the years. The binary numbering system is easy to deploy electronically because the system only needs to differentiate two values — the 1 or the 0, which in the analog world can be represented by a ‘high’ voltage and a ‘low’ voltage. In a binary numbering system it can take many digits to represent our normal base 10 numbers. There are generally a fixed number of bits (8, 16, 24, etc.), which determine the size of the numbers that can be represented. The way it works is that each binary number as you move to the left represents a value double the number just to the right of it. A four bit binary number works as follows:

Bit 4      Bit 3       Bit 2     Bit 1

8x         4x          2x        1x

So, the 4 bit binary number 0001 = 1; 0010 = 2; 0011 = 3; 0100 = 4; 0101 = 5; 0110 = 6; 0111 = 7; 1000 = 8; 1001 = 9, and so on.


BIOS An acronym for Basic Input/Output System. Mostly germane to PC compatible computers, this is usually an EPROM with computer program instructions in it. A computer motherboard BIOS controls how the hardware is defined and the basic functions of the computer (such as controlling the keyboard, monitor, etc.). With a SCSI host adapter, its BIOS is used to control SCSI hard disk drives and perform the boot function. If a host adapter does not have a BIOS, then hard disk drives controlled by that host adapter cannot be used to boot from (booting must be done from another source, such as floppy, IDE, or another SCSI host adapter with a BIOS). Hard drives can have their own BIOS as well, which defines their operation. The BIOS can also contain useful software utilities, and in some cases, can be reprogrammed or updated via software to accommodate new hardware. Older PC computers often have to have their BIOS updated in order to properly work with new hardware.

Blind Transfer A type of data transfer mode often used in SCSI devices. In Blind Data Transfer mode, the CPU allows the SCSI chip to oversee transfers, freeing the CPU for other tasks. The CPU checks in only once before a block of data is transferred, requiring constant timing of the computer, rather than a polling method where the CPU would have to check for a Request/Acknowledge handshake with every byte transferred. The polling method requires more CPU time, so blind transfers complete much faster. However they do not work well in some situations with certain types of hardware.

Block In audio and computing the term block merely refers to a segment of data. It is significant because digitized data is often stored in blocks of a predetermined size (often 512 or 1024 bytes). For example, a disk might be formatted to hold data in blocks that are 512 bytes in size. That means if you have a packet of data to be written that is 1,047 bytes long it will require 3 blocks to store it, even though the third block is technically almost empty. This empty space can not be used by any other data. This block method of data storage and retrieval is key to making it easy for computers to be able to quickly locate specific data on disks and other storage media.

Blu-ray An optical disc format jointly developed by the Blu-ray Disc Association (BDA), a group of consumer electronics, personal computer, and media manufacturers (including Apple, Dell, Hitachi, HP, JVC, LG, Mitsubishi, Panasonic, Pioneer, Philips, Samsung, Sharp, Sony, TDK and Thomson). The Blu-ray format was developed to enable recording, rewriting and playback of high-definition video as well as store large amounts of data. A single-layer Blu-ray disc can hold 25GB, which can be used to record over 2 hours of HDTV or more than 13 hours of standard-definition TV. There are also dual-layer versions of the discs that can hold 50GB. Optical disc technologies such as DVD, DVD+/-R, DVD+/-RW, and DVD-RAM use a red laser to read and write data. The Blu-ray format uses a blue-violet laser instead. Despite the different type of lasers used, Blu-ray hardware is designed be made backwards compatible through the use of a BD/DVD/CD-compatible optical pickup that allows playback of standard CDs and DVDs. The benefit of using a blue-violet laser (405nm) is that it has a shorter wavelength than a red laser (650nm), which makes it possible to focus the laser spot with greater precision. This allows data to be packed more tightly and stored in less space, so it's possible to fit more data on the disc. Blu-ray was designed with HDTV in mind and supports direct recording of the MPEG-2 TS (Transport Stream) used by digital broadcasts, which makes it compatible with global standards for digital TV. This means that HDTV broadcasts can be recorded directly to the disc without any quality loss or extra processing. To handle the increased amount of data required for HD, Blu-ray employs a 36Mbps data transfer rate. Blu-ray's backers expect it to replace VCRs and DVD recorders with the transition to HDTV over the coming years. The format also has potential to become a standard for PC data storage and HD movies in the future.

Bluetooth A short-range wireless technology that communicates via a frequency-hopping transceiver over the 2.4-gigahertz radio frequency, a space known as the Industrial, Scientific and Medical (ISM) band. Bluetooth was originally conceived as a low cost, low power, short-range technology that would replace cables on such devices as mobile phone headsets, handsets and portable computers. However, its promoters soon envisioned the creation of "personal area networks" in which computers could be wirelessly connected to printers, audio could be transmitted over short distances (for example, to the rear speakers in surround setups), and remote control of PDAs or other appliances could be easily implemented. Some people have referred to it as a sort of wireless USB, which is a pretty apt description in many respects. First conceived in 1994 by Ericsson Mobile Communications (now a part of Sony), by 1998 the Bluetooth Special Interest Group included industry giants Intel, IBM, Toshiba and Nokia. Today more than 2000 companies produce or are developing Bluetooth enabled products. Apple Computers incorporate Bluetooth compatibility that allows keyboards, mice and other peripherals to wirelessly connect to the main unit. While Bluetooth originally had a transmission range of only 10 meters, today, three power classes exist for Bluetooth devices, the most powerful allowing transmissions up to 100 meters. Bluetooth is a different protocol from Wi-Fi, but both occupy a section of the 2.4 GHz ISM band that is 83 MHz wide. Bluetooth uses a technology called Frequency Hopping Spread Spectrum (FHSS) that allows it to hop between 79 different 1 MHz-wide channels in this band whenever it encounters interference from other transmissions.

Boot Besides being an article of footwear, boot refers to the process of starting up a computer system, or any device with a CPU. It is spoken as to "boot up," or "booting up." Basically this is a colloquialism that comes from the idea of pulling itself up by its own bootstraps. A computer booting up generally goes through a series of self-tests and loading operational system instructions.

Buffer A temporary storage area for data being transferred from one place in a system to another, or to another system. Buffers are often used in the context of computers reading from and writing to various disk drives, but can come in to play on most any type of data transfer. Buffers are needed because it often occurs that one or both of the devices cannot maintain an exact and synchronized data transfer rate. Buffers provide a place for data to sit while one of the devices catches up to the other. Cache (see WFTD archive Cache RAM) is a type of buffer.

Buffer Under-Run Buffers are often used in real time data operations to help allow for timing inconsistencies between the device supplying the data and the device requesting the data. However, there are limits to how much a buffer can... well... buffer. Its size and the data rate determine the limit. If the supply of data stops or slows down the buffer can only feed the destination device until it is empty. When it runs out of data a fault in the data will occur, the consequences of which depend upon the equipment in question. This fault is known as buffer under-run, which simply means the buffer was not able to supply data to the destination because it ran out of its supply. In the early days of CD burning this was a very common problem due to a combination of small (or no) buffers in the burners and slow disk access times, not to mention slower computers. Nowadays, CD burning technology has advanced to the point where buffer under-runs are fairly easily avoided; though they are not gone completely.

Bug Jargon often used in the computing world to refer to a fault in software (and sometimes hardware) that causes a malfunction. Bugs may range from minor annoyances that are easily worked around to crippling problems. Sometimes a software program can have so many problems it gets characterized as "buggy." According to folklore, the first computer bug was an actual bug. Discovered in 1945 at Harvard, a moth trapped between two electrical relays of the Mark II Aiken Relay Calculator caused the whole machine to shut down. It turns out that the person who told the story was already aware of the usage of the term as it dates all the way back to the early telegraph days. Some claim the usage is actually older than that. These days you will see the term applied to any system (computer or otherwise) that runs with any type of program or set of instructions. This could be a keyboard, a hard disk recorder, or even a calculator.

Cache RAM Most of the RAM (Random Access Memory) that computers use is inexpensive dynamic RAM. In modern computers, dynamic RAM is actually too slow to keep up with the bus speeds. To compensate for this, computers incorporate a small amount of expensive Cache (or Static) RAM, which is fast enough to keep up with system speeds (this is also called a Level 2 or L2 cache). All modern CPUs have a small cache built into the chip itself (8-16k). External cache memory can also be added to improve performance. PowerPC's require at least 256k per CPU (or more). Pentium Pro chips have a built-in L2 (256 or 512k) cache that runs at a full 200 MHz, greatly speeding performance. How much cache RAM you should have depends on the amount of total RAM your computer has. Unless you are running serious graphics systems, 256 or 512k should be fine. Increasing to 1 Mb will only provide a minor performance improvement.

CardBus Cardbus is the trade name for an advanced PC Card specification, which is used primarily in notebook and portable computers. It fits into the slot like a conventional PC Card, but its performance is enhanced over conventional PC cards with support for direct memory access, use of a 32-bit path for data transfer, and an operating speed, which is several times greater. Cardbus allows PCMCIA cards to transfer data at rates exceeding 100MB/sec. &mdash Older 16-bit PCMCIA cards transfer data at a rate of 20MB/sec.

Carved-top Guitar The original carved-top electric guitar was the 1952 Gibson Les Paul "Goldtop." Because Gibson had the specialized tooling with which to create a contoured top that was similar to the arched top of a fine violin, Maurice Berlin of Chicago Musical Instruments (or CMI, Gibson's parent company) believed this would set the Gibson solidbody guitar far ahead of the competition (chiefly Fender at the time). Initially, the rough carving was done by a machine copying a 3-dimensional pattern made of steel. The cutter marks were then smoothed by a luthier using a stroke belt sander. The operator would hold a cushioned pad against the running belt pressed to the top of the instrument in order to create the desired contour. Today, much of this is accomplished using computer-controlled carvers, after which hand finishing adds the final touch.

Cassette Tape Any of several types of assemblies where audio tape is encased in a self contained mechanism that provides very simple insertion and/or removal from a tape recorder or playback machine. These self contained mechanisms (the cassette) usually provide all of the wheels and rollers necessary for tape to be able to be moved past a tape head. All that is required of the tape playing/recording machine is to have motors, capstan, pinch roller, gears, and mechanisms designed to provide the torque to get the tape moving through the cassette and past an opening where the machine's tape head comes into contact with the magnetic tape for recording and playback purposes. There have been many types of cassette tape used over the years in audio and video, including 8-track, Beta, VHS, 8mm, and DAT (a.ka. R-DAT, S-DAT, and 4mm), but one type has been so ubiquitous that it's "real" name has become less known. It is instead simply known as the generic "cassette tape." The given name for this format years ago was the compact audio cassette, and was sometimes known as the musicassette. This format, developed by Phillips in the early 1960's, works similar to an open reel tape machine, only the tape is much smaller (1/8 inch wide), speeds much slower (1 & 7/8 i.p.s), and the reels are housed in a cassette, which made it extremely convenient to use compared to the other options available at the time, hence its popularity. The compact audio cassette was largely developed with dictation machines in mind (where the "micro cassette" later became standard), but quickly became a popular distribution method for recorded music. The format has also been instrumental in the explosion of home recording equipment. In the early 1980's Teac/Tascam developed the "Portastudio," which was a 4-track recorder designed for home studio use. By doubling the tape speed to 3 & 3/4 i.p.s and employing dbx noise reduction some pretty decent (by the standard then) recordings could be made in a true multitrack fashion. Cassette tapes have also been widely used over the years as data storage for computer systems. Some of these have been in the form of standard (more or less) compact audio type cassettes, while others have been more proprietary formats. Today we still use several different formats of cassette tape (DAT, AIT, DLT, etc.) as a means to archive and backup important computer data.

Cat 5 Short for Category 5, a common type of twisted pair cable. Cat 5 cable is used in many networking environments for high speed data transfer. It is the current standard (replacing the former standard, Cat 3 cable) for Ethernet and fast Ethernet networks, where it is generally terminated with an RJ-45 type connector (similar to the connector many telephones use). The "category 5" standard states the twisted pairs must have at least 8 twists per foot. There are other category standards with different specifications, but Cat 5 is the most widely known and used at the consumer level right now. Most modern computers have RJ-45 type connectors built in to them for networking connections. Since this configuration has become such a common standard, component parts are widely available and inexpensive, which has caused even more widespread usage. As such we are beginning to see these connectors and cables used on more and more music equipment for certain types of communication.

CD Extra A CD format that combines audio and data on the same disc, usually to include extra content such as interactive multimedia, including video, graphics and/or other information designed to enhance an audio CD for consumers with computers. A CD Extra is a multisession disc, meaning that the audio and data are burned in separate passes and are contained in different areas of the disc.

CD+G An audio compact disc format that contains graphics data in addition to the audio data. A CD+G disc can be played on a regular audio CD player, but when played on a CD+G-compatible player, can output a graphics signal (typically, the CD+G player is hooked up to a television set or a computer monitor). After an earlier life supporting video games, CD+G is being used for CDs for karaoke systems, with the graphics used to display song lyrics. A compact disc contains two kinds of data: Content data, which is used to store audio, computer software, etc., and subchannel data (or metadata), which is normally used by the CD player to help control the disc. In each sector of a CD there are 2,352 bytes of content data and 96 bytes of subchannel data. Each of the 96 subchannel data bytes can be thought of as being divided into 8 bits. Each of these bits corresponds to a separate stream of information. These streams are called "channels," and are labeled starting with the letter P, so: Channel P, Q, R, S, T, U, V, W carries bit 7, 6, 5, 4, 3, 2, 1, 0 Channels P and Q on a regular audio CD are used to assist the CD player in tracking the current location on the disc, and to provide the timing information for the time display on the CD player. The CD+G format utilizes channels R through W to store 16-color (4-bit) graphics for a display that is 300x216 pixels in size. The videogame consoles Sega CD, Sega Saturn, Commodore Amiga CD32, and the Atari Jaguar CD (which was an attachment to the Atari Jaguar) also played CD+G format CDs.

CD-ROM Short for, compact disc, read-only memory. A CD-ROM is a compact optical media disc used to store and play back computer data instead of digital audio. CD-ROMs have become a favorite medium for installing programs and distributing medium sized chunks of data, since they cost only slightly more to manufacture than floppy disks, and most major software applications would require several floppies to distribute. Today, there is CD-ROM media that can hold up to 650 megabytes of data (74 min. is the maximum designed capacity). The specifications for CD-ROM were first defined in the Yellow Book standard.

CD24 A CD24 is a special kind of Compact Disc that can be made and played by the Alesis MasterLink. It allows you to store audio at higher sample rates (up to 96kHz) and word lengths (up to 24-bits) than is allowed by the standard consumer \"Red Book\" CD format (16-bit/44.1kHz). A CD24 can also be played in a computer\'s CD-ROM drive because it follows the common PC and Mac-compatible CD-ROM standard ISO 9660. Also, the audio files on the disc follow AIFF format, which is readable by almost any audio software available today.

Centronics A standard computer interface for connecting printers, CD-ROM drives and other devices. Although Centronics Corporation designed the original standard, the Centronics interface used by modern computers was designed by Epson Corporation. For PCs, almost all parallel ports conform to the Centronics standard. Two new parallel port standards that are backward compatible with Centronics, but offer faster transmission rates, are ECP (Extend Capabilities Port) and EPP (Enhanced Parallel Port). On the Macintosh side of the fence, Centronic connections are of the SCSI flavor only (See WFTD: Centronics 50).

Challenge/Response A common technique used for software copy protection. It's comprised of an exchange of passwords that contain hidden information that permits software to run and to be stored on a computer's hard disk. Usually, when an application is first run, the user is presented with a unique challenge password. This password is submitted to the manufacturer (or a service company they employ) who then provides a response password that can be used to "unlock" the software so it will run on that machine. In some cases the same response can be used to unlock the software on other machines, but in many cases the challenge (and consequently the response) are unique to a given machine, or even to a particular instance of installation (in other words, if you wipe the software from the machine and install it again you may be presented with a different challenge). This system has some advantages over key disk/CD or dongle copy protection methods: you never need to deal with anything physical and the entire authorization process can be performed by e-mail or phone. However, there is one disadvantage, which is that your authorization is not easily transportable from one machine to another. Challenge/Response, while still in use, seems to losing popularity among software developers.

Chipset In a personal computer, the integrated circuit (IC) chips that define the functions of a CPU. The chipset is in charge of controlling the flow of instructions to the CPU as well as defining the available buses. Chipsets are normally integrated - soldered onto the motherboard. On early personal computers these functions required as many as 30 individual chips. Current PCs have consolidated all these circuits into only two or three chips. Intel (Pentium) and AMD-based computers have two distinctive chips. The northbridge typically handles communications between the CPU, RAM, and AGP or PCI Extended graphics cards. Some northbridge chips also contain integrated video controllers. The southbridge chip normally defines and controls the operation of other buses and devices, including the PCI bus, the PS/2 interface for keyboard and mouse, the serial port, the parallel port, and the floppy drive controller. The chipset used by a given manufacturer of motherboards can have a significant impact on the way in which that board (and the resulting computer that uses it) will interact with various peripheral devices. Some hardware, particularly more exotic audio recording hardware, can be pretty picky about chipsets and their associated data protocols.

CISC Acronym for Complex Instruction Set Computer. This is an instruction set architecture (ISA) in which each instruction to a CPU can indicate several low-level operations, such as a load from memory, an arithmetic operation, and a memory store, all in a single instruction. The original theory was to have the processor receive fewer instructions, which would allow it to handle "high-level" programming languages more easily. This is in contrast to Reduced Instruction Set Computer (RISC) design, which executes a rapid sequence of simple instructions. Before the first RISC processors were designed, many computer architects were trying to design instruction sets to support high-level languages by providing "high-level" instructions such as procedure call and return, loop instructions such as "decrement and branch if non-zero" and complex addressing modes to allow data structure and array accesses to be compiled into single instructions. While these designs achieved their aim of allowing high-level language constructs to be expressed in fewer instructions, they did not always result in improved performance. For example, on one processor it was discovered that it was possible to improve the performance by NOT using the procedure call instruction but using a sequence of simpler instructions instead. Furthermore, the more complex the instruction set, the greater the overhead needed to decode an instruction, both in execution time and silicon area. The term, like its antonym RISC, has become less meaningful with the continued evolution of both CISC and RISC designs and implementations. Modern "CISC" CPUs, such as the Pentium 4, while they usually support every instruction that their predecessors did, are designed to work most efficiently with a subset of instructions more resembling a typical "RISC" instruction set. Indeed, many CISC CPUs (such as modern x86 processors from both Intel and AMD) "break" many x86 instructions into a series of smaller internal "micro-operations" that are then executed internally by the processor.

Classic In Macintosh computers running the OS X operating system, Classic is the name for a type of shell program that runs the older OS 9.2 operating system within OS X. Being able to run the older OS on top of OS X allows Mac users to continue to use older software that that doesn\'t work under OS X.

Click and Hold The action of clicking your computer's mouse on an object, but not releasing it - holding the mouse button down. Depending on what you click upon, this may bring up an additional menu or list of selections you can make by pulling the mouse down and releasing the button.

Click Track A metronomic "pulse" heard in monitor headsets by the musicians (or conductor in film scoring) during the performance of music. The purpose of a click track is the same as any metronome: to guide the musicians temporally for the sake of timing consistency or some other timing concern. In film scoring this would be to have hits and other cues occur at the proper time in the film. Traditionally click tracks have been recorded to tape (hence the usage of the word "track" in the name), but in modern production this is increasingly rare. Click tracks are quite often generated by computer software (such as MIDI sequencers) and played back in real time through some MIDI sound source. However, in many instances for the sake of convenience, and as a fail-safe method they may also be recorded to the multi-track being used.

Clipboard In Macintosh and PC computers, and some other systems, the clipboard is a virtual memory holding area where data can be temporarily stored for certain tasks. The most common use of the clipboard is for copy (or cut) and paste operations. When you Copy a line of text, a graphic image, audio sample, etc. it is stored on the clipboard where it remains until you replace it with something else. In the Mac the contents of the clipboard can be viewed under the edit menu when the Finder is the active application. In Windows systems you can view it by looking under the Start Menu/Accessories/System Tools/Clipboard Viewer. Some Windows programs allow you a choice to append data to the clipboard or overwrite it each time something new is copied.

Cluster On hard drives and other types of data storage systems, tracks and sectors are broken into clusters. The cluster is the smallest unit of storage that is addressable (can be written to or read) on the device. The size of clusters may vary. Often you'll see sizes of 256 or 512 bytes, but this can vary widely from system to system. Each piece of data stored on a disk requires at least one cluster. So if you have a word processing document that's only 50 bytes in size it will require an entire cluster to store it, even if the clusters are much greater in size. You can't put two 50 byte files in the same cluster because the computer (or storing device) would have no way to address them separately. Larger file's clusters can be scattered among different locations on the hard disk. The clusters associated with a file are kept track of in the hard disk's file allocation table (FAT). When you save or read a file, the entire file is handled for you and you aren't aware of the clusters it is stored in. The total number of clusters available on a disk depends on how it was formatted and the addressing system used, or more specifically on the size of the FAT table entry. For example, the FAT-32 system commonly used is a 32 bit addressing system, which allows enough cluster addresses to support up to two terabytes (2000 gigabytes) of data, assuming you have a large enough disk.

CMOS Acronym for Complementary Metal Oxide Semiconductor (pronounced 'see-moss'). A special type of semiconductor with very low power consumption among other things. They are constructed very differently from a typical 'transistor' or 'integrated circuit,' but perform many of the same functions. CMOS chips are widely used in computing products. One specific area concerns the BIOS or preferences for some of the basic functionality of a computer. These are sometimes stored in CMOS-based memory chips, which are kept under power by a small battery somewhere in the computer.

CNC Acronym for "Computer Numerically Controlled." This is a computer-assisted routing machine that can shape the wood parts of a production guitar with astonishing accuracy. As more manufacturers add CNC capabilities, quality continues to climb higher, as these machines produce better, more consistent parts, especially solid guitar bodies.

Code A set of symbols that represent assigned meanings (usually used for secrecy). Also the act of putting a communication into coded form. The word code has come to be used by computer programmers to describe their work. Specifically it has been used to distinguish computer instructions from data, but is now often applied more generically to any and all instructions used by a computing device, as well as the act of writing those instructions.

COM Port Short for Communications Port. This is a generic term used to identify I/O ports, usually on PC Computers, that may be used for things like modems, MIDI interfaces, and other peripheral devices. PC COM ports are generally used in conjunction with a number, as in as in COM1, COM2, COM3, or COM4. These are serial ports and analogous to Macintosh serial ports.

Compile To have a computer translate source code written in a computer language into an executable form, which is generally some type of \"machine language\" a specific computer processor uses. This is usually done by a translator program called a compiler and represents the most common way computer programs have been developed for the past few decades.

Component Video A video signal where some or all of the individual components that make the signal are sent down separate wires (as opposed to composite video), either in the form of a multi-pin D-Sub type cable or a five way cable terminating to five BNC connectors (there are other types, but these two cover the majority of it). For example, in a computer monitor you may find that the three primary video colors (Red, Green, and Blue) are each sent separately, and luminance (brightness) information and video sync are separate from that, hence the five wires (it can even be separate further into horizontal and vertical video sync). In some applications "component" signals are still composite signals of another kind. Formats such as the 4-pin S-Video, the 2-RCA luma/chroma standard, or the 3-BNC YUV standard will have some combining of information, such as the sync signal(s).

Regardless of the kind of cable used, modern analog computer displays have separate signal and ground wires for at least the red, green, blue, HSync and VSync signals. This separation allows the cables to carry much higher frequencies than would be possible if they were entirely or partially composited with each other. These higher frequencies allow for the high resolutions that computer displays must support. For comparison, a computer outputting a 640 x 480 resolution image with a 60 Hz interlaced refresh rate (similar to broadcast TV) has a "dot-clock" frequency of approximately 12 MHz. (Dot-clock represents the timing between adjacent screen pixels and is the highest frequency component of any computer's display-generation circuitry.) At 800 x 600 resolution (also 60 Hz interlaced), that dot-clock frequency increases to approximately 35 MHz. A modern workstation's display using 1600 x 1200 resolution at 85 Hz non-interlaced requires a dot-clock frequency of at least 220MHz.

(Special thanks to inSync reader David Charlap for some of the computer specific information presented here.)


Control Panel Basically, this is just what it sounds like: a panel to control something. The usage of the term gets confusing to people in how it is applied to computers, but it's pretty simple. In computing devices, a control panel is a software program designed to give the user control over some specific part of the operation of the machine. This could be a basic function like monitor resolution, or more involved functions relating to standard and optional hardware or software that may be installed on a particular system.

Control Surface In the music and production world a (hardware) controller is something we use as a human interface to other elements in a system. For example, a keyboard controller is used to play keyboard parts, where the performance data is transmitted to a device that produces the sound, whether it's a rack mounted module, a software synth, or another keyboard. A control surface is conceptually a more generic form of controller. They come in many shapes and sizes with (in some cases) radically different capabilities, but the thing they have in common is that they are used to control the functions of some other device, often a computer software program. In our business the words "control surface" usually conjure up images of something looking like a mixing board. These aren't actually mixing boards, but instead devices used to control other devices, which perform the functions of a mixing board (mixing, aux sends, panning, EQ, etc.). Now that so much production is done inside of computer software, it has become increasingly important to provide tools that enable musicians and engineers easy access to a familiar set of controls in order for them to most effectively be able to do their work. As such, control surfaces in many ways mimic the look and feel of a mixing board, even though in many cases they may provide more or different capabilities. Some control surfaces are designed specifically for a specific computer or software system, while others are more generic and may work with a variety of different systems. Nowadays many stand alone mixers are really nothing more than software based mixing boards under the control of a dedicated control surface, even though the outward appearance is that of a mixer. In some cases these mixers can also be used to control other software mixers.

Copy In computer applications, Copy is a common convention used by many applications that allows the end user to copy a defined selection to the computer's Clipboard while leaving the defined selection in place and unchanged. The defined selection is now available for use elsewhere via the "Paste" function.

Corrupt/Corruption Political humor aside, when we use these terms in the context of making music, we are generally speaking of data files or media that for one reason or another have become unusable. The usage comes from the standard definition, which is (among other things) to spoil, taint, or alter from the original. Computers and programs running on them expect data, whether in RAM or on disk, to be organized in a specific way. If something happens to the information to alter this organization it is said to have become corrupt, which usually results in it no longer being usable, or at least requiring efforts to repair it. Often times when media fails it is because the formatting data on it has become corrupt.

CPU Abbreviation for Central Processing Unit. The chip on a computer's motherboard which ultimately controls all the activity of the computer. Standard Macs have a 680x0 chip (x = 0, 2, 3, or 4) manufactured by Motorola. PowerPC Macintoshes use a new RISC (Reduced Instruction Set Computing) chip designed by a conglomerate of computer hardware manufactures, including Apple, IBM, and Motorola. Most IBM compatible computes use a chip based on Intel's X86 architecture. These days most electronic instruments (keyboards, drum machines, etc.) and digital tape machines have a CPU which controls all of the functions of the machine.

CPUCycle In layman's terms this is a fancy way of talking about events that your computer's CPU performs. Each event, which can be triggered by a pulse from the clock, can be considered a cycle. Or, as if often the case, the CPU has a series of little routines it is constantly running. Things like: check each I/O port for incoming data (keyboard, mouse, modem, etc.), update the screen, move data from here to there, etc. Basically a series of events that are required to keep the computer operating. The computer keeps repeating them over and over. A cycle can be considered to be one pass through all of these events.

Crash In the computer world, a crash is generally a condition in which a specific application or a part of the computer's operating system stops performing its specific functions and will not respond to keyboard commands. A crash may manifest itself in any of several ways, up to and including a complete freeze, where the cursor is locked into a specific place on the screen. When an operating system kernel is involved, this is often called a system crash. Depending upon the severity of the crash, a restart may be all that is required, but large scale crashes usually require restarting (rebooting) from a system disc or specific software that is designed to go in and and find the problem. Today crashes are less destructive than in the early days of personal computers, when a fresh reinstallation of the entire contents of the internal hard drive was often required.

Cross Platform Refers to hardware or software that is capable of working on, or is compatible with, multiple platforms. Generally the term is used in the computer world and means that a device or software package is compatible with two or more fundamentally different systems, such as PC and Macintosh. Programs that work on both Windows NT and Windows XP, for example, would not be considered \"cross platform\" as it is understood that those two platforms are very similar. Sometimes the term is applied to more audio specific products such as soundware for synthesizers and samplers, where it signifies that a given package works on more than one brand of instrument. For example, a sample library might be compatible with both Roland and Kurzweil samplers. It is more common, however, to see the specific brands and type of instruments listed since there are so many potential distinctions to be aware of.

Crossover Cable A type of cable designed to connect two devices directly together that would normally have a hub between. This comes up often with Ethernet cables. Ethernet RJ-45 connectors are normally wired for the paradigm where everything runs through a hub. When two devices are connected directly together the wiring is backwards and does not match up. So there are crossover cables where the middle four of the eight wires are reversed from one end to the other. This is the type of cable required to connect two computers with Ethernet directly together without the need for a hub or switch. Crossover cables are also found in other domains, such as parallel cables for computers. Here they are commonly known as Null Modem cables.

CRT Abbreviation for Cathode-Ray Tube, the technology used in most televisions and computer display screens. A CRT works by moving an electron beam back and forth across the inside front of the screen. Each time a beam makes a pass across the screen, it lights up phosphor dots on the inside, illuminating the active portions of the screen. The beam is controlled by electromagnetism, which causes it to scan in an orderly fashion that is related in time to the data (image) that causes the energy from the gun to vary, thereby producing (painting) the images you see. By quickly drawing (scanning) many such lines from the top to the bottom of the screen, it creates an entire screen full of images. In order for the beam to return to the top of the screen after it has reached the bottom a "blanking pulse" is timed into the data to turn the beam off so it doesn't paint a diagonal line from the lower right to the upper left hand corner. This blanking pulse is known as black burst and is the source of timing used in many synchronization systems.

Cut In computer applications, Cut is a common convention used by many applications that allows the end user to remove a defined selection (text, images, sound clips, video clips, etc.) from an active document while automatically placing it into the computer's Clipboard for use elsewhere via the "Paste" function.

D-Sub D-Sub and DB are prefixes used to describe a type of multi-pin connectors that happen to be commonly used in audio equipment. The original manufacturer, ITT Cannon, adopted the "D" designation as the lead character in their part numbers signifying the connector type. The shell size, or capacity, is next in the part number: A=15 pin, B=25 pin, C=37 pin, D=50 pin and E=9 pin (not originally produced). This type connector can also be specified with many different styles and quantities (up to its capacity) of pin: high power, coax and combinations. The most common connector, early on, was the 25-pin size, which was used on RS232 ports (a common computer port). Hence DB25M means "D" type, "B" shell, 25 pins, Male pin. Note that a 15-pin female would be DA15F. D-Sub is short for the current industrial tag, D-Subminiature, used by almost all of the manufacturers.

DAE Abbreviation for Digidesign Audio Engine. DAE is the underlying code that Digidesign has been using to make their audio systems work and communicate with computer hardware and software. When you launch Pro Tools (or any application that uses DAE to communicate with Digidesign hardware) DAE also launches in the background. The main application (such as Pro Tools) is really just acting as the user interface while DAE is actually taking care of the underlying mechanics of moving the audio data in, out, and through the system. DAE is required for software programs to be able to access Digidesign hardware.

Daisy Chain A wiring scheme in which, for example, device A is wired to device B, device B is wired to device C, etc. All devices may receive identical signals or, in some instances, each device in the chain may modify one or more signals before passing them on. Common Daisy Chain examples would be MIDI devices connected together utilizing their THRU connections; SCSI connections with the last device terminated; certain computer network schemes; reference clock for digital studio devices; etc.

DAW Pronounced "Dee - A - Double-U", the abbreviation (not acronym) for Digital Audio Workstation. DAW's are common in almost any studio these days. They are typically defined as having some ability to record, manipulate, and play back audio recordings or samples. In their early days DAW's were primarily considered editing stations. Material was taken from the primary recording media (usually tape) and dumped into one of these systems for editing, and then returned to the original media for the remainder of the project. Nowadays DAW's can act as an entire recording studio with all mixing, processing, and mastering on one computer.

DB-25 A type of D-Sub connector. DB-25's are commonly found on computing equipment where they are employed to connect peripherals. They are common to parallel ports or RS-232 ports on PC computers, but also often used in a variety of ways in the audio community. For example, TASCAM commonly uses the DB-25 connector for analog and/or digital I/O on their products, as do some other brands.

DDS An abbreviation for Digital Data Storage. DDS is a data storage format which was developed from DAT (Digital Audio Tape) by Hewlett-Packard and Sony, especially for reliably storing computer data. DDS is defined by international standards and is supported by many manufacturers, but more importantly, it is subject to thorough collaborative testing programs which ensure that tapes written by one maker's drives can be read by those of other manufacturers.

 

DDS drives are rigorously tested for format compliance and data interchange according to a scheme that Hewlett-Packard administers. DDS media is put through a comprehensive set of tests designed to ensure that only data cartridges capable of meeting the exacting environmental and durability requirements of the DDS standards bear the DDS trademark. This scheme is administered by Sony.


Delay Compensation A process of manipulating the timing of digital audio tracks so that any latency resulting from the application of plug-in effects or instruments is accounted for, resulting in the accurate synchronization of those tracks with other tracks which are not affected by latency-causing processing. Even with the fastest possible computer CPUs and hardware-accelerated DSP cards, routing an audio track through digital effects plug-in creates latency in the output of the effected audio. This latency can be almost imperceptible, such as a few samples, or it could be greater, up to a few milliseconds. As a result, that track's audio reaches the output stage slightly later than tracks that aren't passed through a plug-in. Multiply the effect of one track's latency by a potential of several tracks undergoing processing (each with a slightly different amount of latency) and you eventually end up with a "smeared" audio output - one in which the tracks aren't in perfect synchronization with each other, with audible differences in attacks, phase and releases. Musically speaking, this may not necessarily be a bad thing (although hardly anyone could argue it's a good thing), but if you're layering unison parts, for example, the combined latencies of several processed tracks can be distracting. It's also very destructive to building a proper soundstage in a mix.

Desktop In computers using a GUI the desktop is the whole screen area underneath any open windows or icons. It is the top level in the hierarchy of the system: hard drives and other files reside on and can be accessed from the desktop.

DFD Direct From Disk (DFD) is Native Instruments' term for the technology that allows a virtual instrument to play samples directly from hard drive instead of loading them into RAM. This allows for playing longer samples than will fit in the computer's memory, among other things. A small amount of RAM is still required to "preload" a bit of the sound before it starts playing, to compensate for the time it takes for the computer to find the sample on the disk and begin playing it - this is known as the "preload buffer."

Dial-up The earliest (and exceptionally slow) method of connecting to the Internet was to use existing telephone lines and a modem that, together, connected a computer to an internet service provider (ISP). In its earliest days, the Internet could hardly live up to the hype as the "information super highway," as the only way to get connected was via a 2,400bps modem and a phone line.

Differential In the computer world, a "balanced" signal is known as "differential". The same technique is used - the signal is sent with the inverse signal running parallel to it. Sometimes, the two signals' wires are twisted around each other (known as "twisted pair" wire). Differential signals are used in 10Base-T and 100Base-T Ethernet and some varieties of SCSI.

 

(Special thanks to inSync reader, David C. for this one.)


Digi System Init Abbreviation for Digi System Init. Init is a fancy word for Extension on the Macintosh - historically the extensions that load upon boot up were called inits, which is short for initialize. These days we just call them extensions, but DSI is an old abbreviation. The DSI is, therefore, an extension that must be loaded by the computer in order for it to be able to "see" any Digidesign hardware that may be installed in it. It works in conjunction with DAE to enable recording with Digidesign systems.

Digital In a general sense digital refers to information or data that is stored or communicated as a sequence of discrete values, rather than some scale across a continual set of values (analog). A digital system may use any (or several) of many different numbering schemes, including decimal (base 10), octal (base 8), and hexadecimal (base 16), but for the most part we associate the binary (base 2) numbering system with digital as it is the most commonly used numbering system in digital hardware such as computers and other logic based systems. For our purposes, digital refers to the representation of a varying physical property such as sound or light waves (as in digital audio or video), by means of a series of numerical values (in binary, ones and zeroes). These digits are grouped together in "words" to represent parts (intervals) of the complex character of the audio or video material.

Digital Synthesizer A synthesizer that uses digital signal processing (DSP) techniques to make sounds. The very earliest digital synthesis experiments were made with general-purpose computers, as part of academic research into sound generation. Perhaps the best way to begin to understand digital synthesis is to compare it to analog synthesizers. Modular analog synthesis uses voltage to perform its three primary functions. A voltage-controlled oscillator (VCO) produces a tone, which is shaped by a voltage-controlled filter (VCF). The amplitude of the resulting sound is processed by a voltage-controlled amplifier (VCA). (These basic building blocks can be rearranged in a variety of ways, but they still perform similar duties.) Digital synthesis replaces voltage with numeric representations of values; so at its most basic, a digital synthesizer uses a digitally controlled oscillator (DCO), filter (DCF) and amplifier (DCA). However, the broader range of processing power available with DSP has allowed many variations of synthesis techniques to emerge that simply weren't possible with analog technologies. Early commercial digital synthesizers used simple hard-wired digital circuitry to implement techniques such as additive synthesis and FM synthesis. Other techniques, such as wavetable synthesis, physicalmodelingsynthesis and granular, became possible with the advent of high-speed microprocessor and digital signal processing technology. Some digital synthesizers now exist in the form of "soft synth" software that utilizes conventional computer hardware for processing. Virtual analog synthesizers, whether in hardware or software form, are in fact digital synthesizers that emulate the behavior of analog circuitry.

DIMM Acronym for Dual Inline Memory Module. A DIMM is essentially a double SIMM. Like SIMM\'s they are small circuit boards with several memory chips installed. The boards can be installed in computers and other devices to increase their RAM capacity. A lot of modern day computing hardware uses SDRAM type memory, which requires a 64-bit data path, as opposed to the 32-bit path required by SIMM\'s. Initially this was achieved by installing SIMM\'s in exact pairs, one for each 32-bit path. Now this is accomplished with a single DIMM board.

Direct I/O The trademarked name for Digidesign's software drivers that allow programs such as audio sequencers from various companies to directly access Digidesign audio hardware installed in a computer. Without Direct I/O drivers most audio programs can only interface with the Apple's built in audio, which can then often be interfaced with the hardware-recording card. The disadvantage is that this only allows for two channel input and output because that is all the computer supports. Direct I/O gives the software the ability to directly interface with multi-channel hardware, such as Digidesign's Pro Tools and Project systems, thereby allowing multiple inputs and/or outputs to be used simultaneously. Direct I/O drivers have to be specifically written for each hardware type. Most of the popular audio sequencer manufacturers (MOTU, Opcode, EMAGIC Steinberg, etc) have written their own Direct I/O drivers that work with Digidesign hardware and hardware from other companies.

Display In the computer world, a synonym for video monitor; used for both LCD and CRT monitors. In the audio world, "display" is used to refer to the various types of LED and LCD visual "readouts" found on keyboards, processors, and other gear.

DMA Abbreviation for Direct Memory Access (or addressing). DMA is a method of transferring data from one memory area to another without having to go through the CPU. In many computer systems DMA is allocated in "channels." Computers with DMA channels can transfer data to and from devices much more quickly than those in which the data path goes through the computer's main processor. DMA channels are limited in number, and you can't allocate one channel to more than one device. There are also newer enhanced (faster) versions of DMA known as UDMA, or Ultra DMA.

Dolby Virtual Speaker An algorithm created by Dolby that attempts to reproduce the dynamics and surround-sound effects of a precisely placed 5.1-channel speaker system from a consumer electronics device or personal computer equipped with as few as two speakers. The algorithm at the heart of Dolby Virtual Speaker technology is based on psychoacoustic parameters that include an understanding of sound from both a technical and an experiential perspective. Dolby Virtual Speaker technology uses biological, psychological, and physical understanding to create the "impression" of additional speakers positioned exactly at the recommended locations for a Dolby Digital sound system with five actual speakers. In other words, audio channels are processed through filters that simulate the sonic signature of a speaker located within an acoustic space. Dolby Virtual Speaker technology was launched in fall 2002 to the PC industry, and is currently available on select software DVD players from CyberLink, InterVideo, and Nvidia, as well as models from leading PC OEMs (including Sharp, NEC, Sony, Fujitsu, and Hitachi).

Dongle An electronic device that attaches to a computer to control access to a particular application. Dongles provide an effective means of copy protection. Typically, the dongle attaches to a PC's parallel port or, on a Mac, to an ADB port. Ideally a dongle passes through all data coming through the port so it does not prevent the port from being used for other purposes. In fact, it's possible to attach several dongles to the same port. Programs that use a dongle query the port at startup and at programmed intervals thereafter, and terminate if it does not respond with the dongle's programmed validation code.

DOS An acronym for Disk Operating System. Literally, the term refers that portion of an operating system that controls writing, storage, and retrieval of data from storage media, usually spinning disks of various types. In common usage, the term refers to MS DOS, the complete operating system developed by Microsoft for IBM-compatible personal computers in text (non-Windows) modes.

Double Precision A computer numbering format in which a number occupies two storage locations in computer memory (called "address" and "address+1"). A double precision number, sometimes called a double, may be an integer, fixed point, or floating point. The term double precision is not truly accurate because the "precision" is not really double. The word "double" simply means that a double-precision number uses twice as many bits as a regular floating-point number. For example, if a single-precision number requires 32 bits to define, its double-precision counterpart will be 64 bits long. Computers with 32-bit data stores (single precision) provide 64-bit double precision, in a series of 8-byte words. Most applications conform to an IEEE standard (754) that defines the encoding of floating-point numbers using 8 bytes.

Drive Drive is a rhythm pattern from the big band era in which the kick drum and the snare are hit simultaneously on all four beats of a measure. Drive may also refer to gain for an amplifier or effects unit, and pushing an amp's preamp to distort can cause overdrive. Overdrive is generally considered to be another word for distortion or clipping. When you overdrive something with too much level, it distorts. For guitarists, however, there is a distinction between overdrive and distortion. In the domain of guitar sounds distortion generally means extreme distortion and is associated with a buzzing or "fuzz" type of sound. To guitarists overdrive represents the guitar equivalent of the general or mechanical definition above. It is a state of (for lack of a better term) semi-distortion. A heightened concentration of harmonic energy and presence, but not the same as all-out distortion. Drive is also a shortened term referring to hard drives and CD readers/writers in computers.

Driver In the world of computers, a virtual road map exists that tells data for each piece of equipment or program which path to take to its chosen destination. Just like in the real world, you need directions on how to get from A to B. In the world of computers, we call those devices "drivers". Drivers are bits of software code used to enable various pieces of hardware and software so they can be recognized by other programs in a computer and have the appropriate data routed to them in a format they can understand. For example, Windows uses drivers to communicate with a MIDI interface. If you do not have the proper driver installed your computer may not recognize or work properly with a given piece of hardware or software.

DSL Abbreviation for Digital Subscriber Line. DSL is a high-speed method of sending computer data over standard copper telephone wires using sophisticated modulation techniques. There are several types of DSL connections, but they all require a special DSL modem between your computer and the phone line. DSL's are sometimes referred to as "last mile" technologies because they are used only for connections from a telephone switching station to a home or office, not between switching stations. This also means you have to be within an acceptable range of a telephone switching station in order for it to work well enough to be useful. DSL has become popular the last few years as a really fast and reasonably affordable way of connecting home or office computers to the Internet.

DSP Abbreviation for Digital Signal Processing. This term gets thrown around all over the place these days without much regard for what it actually means. Without getting into a lot of detail it basically just refers to a specific type of digital processing that is optimized for dealing with signals. In our case these are often audio signals, but they don't always have to be. DSP can be thought of as sort of a subset to the old math coprocessor concept. Math coprocessors were chips that were included in computers to help the CPU do massive calculations more efficiently. DSP chips are designed and optimized to be able to do various (mathematical) calculations for processing audio or image data. For example, many of today's effects processors use a special DSP chip made by Motorola that has been optimized for working with audio data. A surprising number of different processors use this exact same chip, but with different software instructions as written by the companies to have it do what they need for their product.

DTV Short for Digital Television. DTV is the transmission of television signals using digital rather than conventional analog methods. Analog transmission is in the form of a constantly variable wave; digital transmission consists of an electrical pulse that has two possibilities: on and off (or positive and negative),which are represented by a one and a zero (this is binary data, the same type of information that a computer understands), that is then modulated into an analog transmission. A digital signal can be more precise than analog due to the fact that the electronics at the receiving end will either be able to retrieve enough of the digital information to reconstruct a pretty good signal, or it will be incapable of reconstructing anything resembling a good signal. It's pretty much all or nothing, with very little area in between. Although both signals are transmitted in the same basic way and supposedly have the same range, they behave differently at the limits of their ranges. An analog signal gradually degrades over distance (mostly in amplitude, though there can be other distortions introduced) and may be barely detectable at the farther reaches of the broadcast area - this is why the signal from a distant radio station fades in and out. As the signal reaches the farther limits of its range, the signal-to-noise ratio decreases and the quality of the broadcast suffers, although the range remains the same. In comparison, when the signal-to-noise decreases in a digital signal, the quality of the broadcast does not visibly degrade very much (until it drops out all together) depending upon the error correction capabilities of the system or generally how effective it is at reconstructing a usable signal from partial information, but the range shrinks.

Dual Core Processor The installation of two computer CPU execution cores on a single physical processor. A dual-core CPU combines two independent processors along with their respective caches and cache controllers onto a single chip. The advantages of this approach are many: reduced power consumption (than equivalent multi-processor systems), less space consumed on the PCB, reduced heat, and — most importantly — the "threaded parallelism" — the capability of the CPU to carry out two independent instructions per cycle rather than one. In fact, when technology such as Intel's Hyperthreading is applied, a dual-core CPU can actually load four instructions into its registers. A side benefit for manufacturers is the death of the "gigahertz mania" that CPU chips have followed for several years. The emphasis is on multithreading capacity rather than clock speed. Dual-core CPUs require support from both the operating system and the individual application to provide any visible benefits. At this writing, both AMD and Intel have commercially available dual-core processors.

DualDisc A double-sided optical disc introduced in the United States in 2004. A DualDisc features an audio layer similar to a CD (but not following the Red Book CD specifications) on one side and a standard DVD layer on the other. This allows artists to distribute audio-only versions of their work in both 16-bit/44.1kHz CD and high-resolution (24-bit/96 or 192kHz) DVD-A stereo file formats, as well as include surround versions and video content. Technically speaking, DualDisc is not a "format" in the sense of Red Book CDs or DVD-Audio. The media is an attempt by several industry giants (EMI Music, Universal Music Group, Sony/BMG Music Entertainment, Warner Music Group, and 5.1 Entertainment Group) to deliver albums that can be played on any optical disc player, whether CD or DVD, in a single package. One side is the "standard" full-length CD audio album. The other side offers DVD content. This may include enhanced album audio, 5.1 surround sound, music videos, artist interviews, behind-the-scenes footage, documentary films, photo galleries, lyrics, computer-ready digital song files, and Web links - whatever the artist chooses to include. Although the recording industry is enthusiastic about this delivery system, the future of DualDisc is far from clear. As of 2005 it's still sitting under a cloud of patent-infringement lawsuits from the European company DVD Plus, which claims to have originally developed the technology. In addition, forthcoming optical technology such as Blu-Ray and HD-DVD, with massive file storage capacity, might replace both CD and current DVD technology.

DV Abbreviation for Digital Video. Digital Video is a format for digitizing and storage of video images. DV is also commonly referred to as DVC, which stands for Digital Video Cassette. The format uses 4:1:1 sampling, 5:1 compression, and a 25 Mega-bit (3.1 Mega-byte) data rate, and records to 1/4\" cassette tapes. What do those figures mean? The sampling figure (4:1:1) refers to the sampling rates of various components of the video signal (we\'ll cover more about this in future inSync issues). The compression ratio is a generic figure for how much the data is compressed (as in lossy compression). Other digital video formats - ones that are not referred to as DV - use different sample rates (4:2:2, 4:4:4, etc.) and data compression ratios. A subset of the DV format known as MiniDV, which uses smaller cassettes, but is basically the same format, has become extremely popular in the consumer marketplace due to its combination of reasonably high quality (especially compared to inexpensive analog systems), low cost, and convenience. Once video is captured on a DV camera it is very easy to transfer it to a computer editing system via Firewire - no \"video capture\" card (and the accompanying process) is needed.

DVD Latest info says "DVD" no longer stands for anything! It used to mean "digital versatile disc" - and before that it meant "digital video disc." A new type of 12-centimeter (4.72") compact disc (same size as audio CDs and CD-ROMs) that holds 10 times the information. Capable of holding full-length movies and a video game based on the movie, or a movie and its soundtrack, or two versions of the same movie - all in sophisticated discrete digital audio surround sound. The DVD standard specifies a laminated single-sided, single-layer disc holding 4.7 gigabytes, and 133 minutes of MPEG-2 compressed video and audio. It is backwards compatible, and expandable to two-layers holding 8.5 gigabytes. Ultimately two discs could be bounded together yielding two-sides, each with two-layers, for a total of 17 gigabytes. There are three versions: DVD-Video (movies), DVD-Audio (music-only) and DVD-ROM (games and computer use). The DVD-Audio standard is still being defined. Meanwhile a fourth member has joined the family: DVD-RAM defines specs for a rewritable system, opening the door for recording.

Dynamically Linked Library A DLL is a computer program file consisting of a collection of resources or routines that are available to other programs, as opposed to a static library where the contents are copied into one program when it\'s compiled. A program that wants to use these routines is linked with the DLL at the time it is actually started, or later. The term DLL relates mostly to Windows products. On the UNIX platform (including Mac OS X), the term \"Shared Library\" is more commonly used.

ECP Abbreviation for Enhanced Capabilities Port. The ECP specification was developed by Microsoft and Hewlett-Packard to increase the throughput of the parallel port in PC computers. It is similar to the EPP, but even more efficient due to the use of DMA and buffering.

EIDE Abbreviation for Enhanced (some say Expanded) IDE, or Enhanced Integrated Drive Electronics. Like it sounds, EIDE is an enhanced version of the old IDE peripheral connection standard commonly used for hard drives and other storage media with computers. It provides faster access to the hard drive, support for DMA, larger capacities, and includes the functionality of ATAPI. Sometimes EIDE is referred to as ATA-2.

Electroacoustic Music Electroacoustic music is a type of music that originated in the late 1940s, and early 1950s. Originally, there were two groups of composers who were at strict odds with each other. In Paris, Musique Concrete, pioneered by Pierre Schaeffer, was based on the juxtaposition of natural sounds recorded to tape or disc. In Cologne, Elektronische Musik, pioneered by Herbert Eimert, was based around the construction of tones using only sine waves, which Eimert considered to be an electronic extension of serialism. The common link between the two schools is that the music is recorded and performed through loudspeakers, without a human performer. Currently, the majority of electroacoustic pieces use techniques from both earlier styles. Since around the early 1980s, many electroacoustic pieces have included live performers, either as a performer playing along with a tape, or, more recently, with live electronic processing of the performer's sound. The term "acousmatic music" is often used to refer to pieces that consist solely of prerecorded sound. Electroacoustic music is a diverse, widely popular field. Important centers of research and composition can be found around the world, and there are numerous conferences which present electroacoustic music, notably the International Computer Music Conference as well as the Society for Electro-Acoustic Music in the United States (SEAMUS).

EMI EMI (Electro Magnetic Interference) refers to interference in audio equipment produced by the equipment or cabling picking up stray electromagnetic fields. This interference usually manifests itself as some type of hum, static, or buzz. Such electromagnetic fields are produced by fluorescent lights, power lines, computers, automobile ignition systems, television monitors, solid state lighting dimmers, AM and FM radio transmitters, and TV transmitters. Methods for controlling EMI include shielding of audio wiring and devices, grounding, elimination of ground loops, balancing of audio circuits, twisting of wires in balanced transmission lines, and isolation transformers among others. Completely eliminating EMI in a system ranges from easy to nearly impossible depending upon the equipment and the environment in question.

EPROM Pronounced EE-prom (almost rhymes with eon), this is an acronym for Erasable Programmable Read Only Memory. Various types of ROM (Read Only Memory) chips are used in many computers and synthesizers to hold instructions or other data (such as sound data) that the machine uses. ROM chips must be permanently programmed at the time of manufacture. While being relatively inexpensive, this can be a problem because all decisions about the data must be permanently decided at a relatively early stage in the design of the product. PROM or Programmable Read Only Memory has the ability to be programmed at any time. The only caveat being that once programmed, the data is permanent. EPROM chips can be erased by subjecting them to ultra violet light radiation. This means they can be reprogrammed and reused as needed, hence the name EPROM.

ESB Abbreviation for Emagic System Bridge. The ESB is a software driver that serves as a link between Emagic's native software and Digidesign's TDM hardware. As such it allows users to be able to bring native processes (plug-ins and software synths) running on Logic Audio into the TDM mixer environment. It consists of two components: Direct TDM and EXS24 TDM.

ESB TDM allows the insertion of up to 32 instances of Emagic's Xtreme Sampler 24 Bit within the Aux channels of Logic Audio's TDM mixer. The output signals of inserted EXS24 instances can be further treated, utilizing all of the possibilities of the TDM DSP environment. Each EXS24 instance is handled by the computer's CPU, and the ESB TDM routes their output signals into the TDM DSP's. EXS24 MIDI performances are recorded on TDM Auxiliary tracks and are controlled directly in Logic Audio. This eliminates the need for OMS, making playback of the EXS24 TDM sample-accurate.

Direct TDM provides an additional audio engine running in parallel with DAE/TDM. It works like most native processing engines and offers up to 64 audio tracks, plug-ins, the use of VST effects and integration of Emagic or third party VST 2.0-compatible Audio Instruments. ESB provides up to eight outputs from this native audio engine, which can be streamed into Logic Audio's TDM mixer - all within the computer.


Ethernet A popular type of networking technology for local area networks developed by Xerox back in the 1970's. It allows computers, printers, and other devices to be connected together forming a network where they have access to one another. It works by breaking data into small "packets" and sends them through cables as radio frequency signals. Over the years there have been many developments and advances in Ethernet technology, the most noticeable of which have provided increased speeds. Terms like "Fast Ethernet" and "Gigabit Ethernet" among others are sometimes used to describe speed capabilities with varying degrees of precision. There is also a commonly used protocol to describe Ethernet wiring. Ethernet cables are classified in an XbaseY form, where the X denotes the data rate; "base" means baseband. (Baseband, as opposed to broadband, means there is only one data channel, and the entire bandwidth of the cable is devoted to that single channel. Everything on that cable [transmitted or received] must use that one channel, which is very fast. All attached devices [printers, computers, and databases] share by taking turns using the same cable). The Y denotes the category of cabling. The letter T means twisted pair, whereas an F means fiber optic. So, for example, when you see a term like 10base-T, that means 10 megabits per second, baseband twisted pair cable. 100base-T means 100 megabits per second, baseband, twisted pair, and 1000base-F means gigabit, baseband, fiber optic cable.

Export In the world of data (computers, MIDI, digital audio, etc.) exporting means to format data in a form where it can be read by another application or device. Sometimes an exported file (or series of files) can be read directly by the desired application; other times the file must be \"imported,\" which usually means further translation is required to get it into the desired environment.

ExpressCard The ExpressCard, not to be confused with the card of the "don't leave home without it" variety, is actually the successor of the PC Card, or PCMCIA card, as it was known. PCMCIA actually stands for the organization that developed the standards, which is the "Personal Computer Memory Card International Association," and not "People Can't Memorize Computer Industry Acronyms" as it has come to be known. The ExpressCard standard, which replaces the older CardBus, was developed to bring the high speed, flexibility, and lower cost of the PCI Express (PCIe) and USB 2.0 interfaces to laptop computers. Theoretically, ExpressCard will have a maximum throughput of 250MBps (megabytes per second) for data transfer (500MBps total: 250MBps to the computer in one direction and 250MBps to the card in the other). This is in comparison to the 132-MBps PC Card standard. ExpressCard's throughput is ideal for video transfers and uncompressed files. To compare it with other throughputs: Gigabit Ethernet has a throughput of 125MBps, FireWire 800 (seen only in new Apple notebooks so far) runs at 100MBps, and USB 2.0 can reach 60MBps. The ExpressCard comes in two sizes, one 34mm wide and the other 54mm wide in an "L" shape. Another advantage of the ExpressCard, aside from lower system and card complexity, is their ability to be hot plugged.

Expression One of the continuous controller commands available in MIDI. It is one of the original definitions in the MIDI specification that allows for the modulation of synthesizer sounds over time. It is often used to define the action of things like foot pedals, modulation wheels, and sliders on keyboards. As defined by the MIDI specification this controller (number 11) has a range of values from 0 (all the way off) to 127 (all the way on). Most of the time expression is defined as a subset of Volume (Continuous Controller 7), especially as it relates to natural crescendos and decrescendos by sustained-tone instruments, such as strings, wind, or synth pads. This allows you to set an overall track level using volume and then adjust single notes or groups of notes by increasing or decreasing the expression level. This can be achieved live by using a knob or slider on your synth. In MIDI sequencing there are many ways to insert expression messages into a track. Sophisticated synths and samplers often incorporate many more elements than volume into expression parameters, to offer maximum sonic control. These can include LFO modulation, increased/decreased sample crossfades (such as the "breathiness" in flute samples) and filter values and resonance. A little-known MIDI fact is that there are TWO controllers reserved for expression: #11 (coarse) and #43 (fine). In the standard MIDI environment, controller 11 offers 128 divisions of volume or any other parameters assigned to expression. Employing the "fine" adjustment would increase this resolution to 16,384 available steps! Virtually no instrument employs this, although more powerful computers and increased sample resolutions and rates might make this level of control practical.

Extension In music and computers an extension can very loosely be thought of as the Macintosh equivalent to a driver in the PC world. Extensions are little bits of software that are loaded into the RAM of your Mac when it boots. They provide added functionality to your basic Mac OS. Many peripherals that connect to a Mac require a special extension to operate. This would include digital cameras, MIDI interfaces, modems, fax software, your Palm Pilot, enhanced track balls, digital audio software and hardware, graphics tablets, and the list goes on and on. Extensions create a conduit for the special communication that must take place between the CPU and these devices. Current versions of the Mac OS include an Extensions Manager Control Panel that allows the user to manage which extensions are active and get loaded upon boot up. There are other third party programs that allow even more flexibility, and include the ability to change the order in which they load. These tools exist because extension conflicts - incompatibilities between different extensions - are a common problem with Macintosh computers. Extension conflicts can cause crashes and all kinds of undesirable behavior in your Mac so it's important to keep an eye on what is installed and loaded into your machine. The Extensions Manager helps with this, but the Mac will also display the icon for most of the active extensions and control panels along the bottom of the screen when it is booting. This is handy for just keeping an eye on what is happening. Any time you install new software on your Mac there is the potential to have new extensions and control panels installed. A good clue that this has happened is when the installation is complete you get a dialog box indicating you need to restart the computer in order to use the new software.

Extension Manager A control panel found on Macintosh computers that allows the user to easily review and enable or disable specific extensions and control panels. This is important because not all extensions and control panels are compatible with one another, which can cause erratic computer operation or crashes. Additionally too many active extensions can eat up computer resources such as RAM and CPU Cycles (which effects the overall speed of the system), not to mention causing it to take longer for the computer to load them all on boot-up. Extension Manager makes it easy to create different "sets" of extensions for different tasks. One may have a set for when the computer is used as a DAW, a different set for playing games, and another set for office work.

Fairlight CMI Also known as the "Computer Musical Instrument," this was the very first keyboard-based, 8-bit digital sampler, with software sequencing and additive synthesis capabilities. Making its debut in 1980 with eight voices (split either polyphonically or multitimbrally), the CMI could store a total of 1Mb of sample data per double-sided, double-density 8-inch floppy disk, or roughly 40 wavesamples. In all, only about 300 Fairlight CMIs (along with the Series II and Series IIx) were manufactured from 1980 to 1984 at prices that ranged from $25,000 to $36,000. Most were sold to the top artists of the day who could actually afford them, including Peter Gabriel, Stevie Wonder, Jan Hammer, and Thomas Dolby.

FAT Abbreviation for File Allocation Table. The FAT is a special file located on a disk containing information about the sizes of files stored on the disk and which clusters contain which files. It can also keep track of bad spots on a disk so they are not used. Think of it as a sort of roadmap to the files on a disk. Drives must first read the roadmap before they can find any of the information stored, or before they can know where to store any new information. There are a number of different types (formats) of FATs used that have different capabilities in terms of how (and how much) data can be stored on a drive partition.

While you don't hear the term much these days the word "fat" has also been used to describe Mac programs that are capable of running in the older, non Power PC environments (68000 series processors) as well as newer PPC computers (600 and G series processors). They were called "fat" programs because they were bloated by virtue of having two sets of code, one for each environment.


Fat-32 A specific type of FAT (File Allocation Table) format designed to expand the capacities and capabilities of hard drives used in a Windows operating environment. It has all but replaced the old FAT-16 format used before. FAT-32 was created as a quick-fix to the problem of computers shipping with hard drives over 2 GB. Prior to FAT-32, computer manufacturers had to messily split hard drives into multiple partitions under 2 GB in size apiece. FAT-32 allows for much larger partitions and has a number of other advantages.

FDDI Abbreviation for Fiber Distributed Data Interface. FDDI is a networking architecture and protocol that has been standardized by ANSI and ISO and become increasingly popular in high-end installations the past few years. FDDI uses fiber optic cabling and a closed loop style of topography to network up to thousands of computers together at very high speeds over great distances (miles).

Fibre Channel A serial data transfer architecture developed by a consortium of computer and mass storage device manufacturers and now being standardized by ANSI. Fibre Channel can be used to create a network using special hardware interfaces to provide very high speed connections between storage devices (hard drives, RAIDs, etc.) and computers. The connections are usually done with optical cables, but coaxial cable and regular telephone twisted pair can be used under some circumstances. It can be used along with or instead of SCSI or other mass storage media and is proving to be a very effective technology for large audio and/or video production environments because it allows many users to access the same physical storage media at speeds high enough to do meaningful work without having to copy individual files to a local hard drive. Many operators can literally be working on the same project (and in some cases the same file) at the same time.

FIFO An acronym for First In, First Out. This expression describes the principle of a queue: what comes in first is handled first, what comes in next waits until the first is finished, etc. It is analogous to the behavior of persons "standing in a line" where the persons leave the line in the order they arrive. The expression FIFO can be used in different contexts: In computers this term refers to the way data stored in a queue is processed. Each item in the queue is stored in a queue data structure. The first data to be added to the queue will be the first data to be removed, then processing proceeds sequentially in the same order. This is typical behavior for the information that is sent to a CPU. You have encountered FIFO structure if you have ever set or altered your audio software's buffer settings. The buffer is a software-defined queue; whether it's defined in samples or milliseconds, you're increasing or decreasing the size of the queue. In electronics a FIFO is a semiconductor memory in which the first data to be written is always the first data to be read. A common application of this is computer or sampler RAM. The function includes address counters and control logic. A FIFO with a clock input is called "synchronous" as in SDRAM; otherwise it is asynchronous.

File As used by a computer, a collection of related data or program records stored as a unit with a single name. Almost all information stored in a computer must be in a file. There are many different types of files: data files, text files, program files, directory files, and so on. Different types of files store different types of information. For example, program files store programs, or "executable" code, whereas text files store text, or code that's in the form of common ASCII characters recognizable as text. Files are always in a particular format. For example, if you created a Microsoft Word document, the file is saved so that Microsoft Word can read it and open it. Often files cannot be opened to read using conventional programs, they are simply data files the computer understands. Files are usually represented by the filename and an extension, which often specifies what type of file it is.

FireWire 800 Also known as 1394b, FireWire 800 is an emerging new standard for high-speed data transfer. FireWire 800 is essentially the same as FireWire (400), but twice as fast. Audio and video devices are already cropping up to take advantage of the bandwidth and ease of use. The good news for audio and video professionals is that FireWire 800 is not all that different from FireWire 400 except when it comes to speed. FireWire 400 compatible devices, such as MOTU\'s 828 or most Firewire hard drives can still be used in FireWire 800 ports with the addition of an adapter. FireWire 800 shares the same well-known features of FireWire 400 such as plug and play connectivity, large capacity on-bus power (up to 45W) and large quantity single-bus connection (up to 63 computers and other devices). Due to a highly efficient architecture, FireWire 800 also allows for longer cable runs than FireWire 400 (up to 100 meters). Another difference is that FireWire 800 is a 9-pin protocol where FireWire 400 is 4- and/or 6-pin. Apple has simply improved on an already useful technology. FireWire 800 allows for more through-put at greater distances and is backward compatible.

USB and FireWire Bandwidth Comparison:

USB 1.1: 12 Mb per sec
USB 2: 480 Mb per sec
FireWire 400: 400 Mb per sec
FireWire 800: 800 Mb per sec


Firmware You can think of it as a combination of hardware and software. Firmware is computer programming instructions stored on a fixed hardware device such as a ROM chip. It is basically software that cannot be changed, except by changing the hardware. Firmware is often responsible for the behavior of a system when it is first switched on. A typical example would be a ROM program in a microcomputer that loads the full OS from disk or from a network and then passes control to it. In many electronic instruments we use the entire operating system is in firmware. This means that any updates require swapping out chips.

Fixed Point In computing, a representation of a number that has a fixed number of digits after the decimal (or binary or hexadecimal) point. For example, a fixed-point number with four digits after the decimal point could be used to store numbers such as 1.3467, 281243.3234 and 0.1000, but would round 1.0301789 to 1.0302 and 0.0000654 to 0.0001. Fixed-point differs from floating point in that it can exactly represent decimal fractions while still employing the base 2 arithmetic that is efficient in most computers. When floating-point representations in computers use base 2 values, they can't exactly represent most fractions that are easily represented in base 10. For example, one-tenth (.1) and one-hundredth (.01) can be represented only approximately by base-2 floating-point representations, while they can be defined exactly in fixed-point representations by simply storing the data values multiplied by the appropriate power of 10. Very few computer languages include support for fixed-point values, because for most applications floating-point representations are fast enough and accurate enough. Floating-point representations are more flexible because they can handle a wider range of numbers. Floating point is also slightly easier to use, because it doesn't require programmers to specify a number of digits after the decimal point.

Flash Drive These are ultra-compact flash memory data storage devices that have an integral USB interface. They are very small (typically 100mm or about four inches long), ultra lightweight, removable, and rewritable. They are also popularly called "thumb drives" or "jump drives" because of their size. They are capable of holding a lot of data, yet are very reliable due to their lack moving parts. The USB interface is now universal, so flash drives may be supported natively by operating systems as diverse as Windows, Mac OS X, Linux, and Unix. There is a small printed circuit board inside these drives, protected by a plastic or metal casing, making them sturdy enough to be attached (depending upon the design) to a keychain or lanyard. The protruding USB connector is protected by a removable cap or by retracting into the body of the device. Flash drives are active only when plugged into a host device (typically a laptop computer or USB hub) which provides the necessary power for the drive to become active.

Floating Point A data encoding technique often used in computers and DSP chips to more easily deal with the complex math required to process large chunks of data. Floating Point data consists of three parts: the sign (makes it a positive or negative value), a mantissa representing a fractional value with magnitude less than one, and an exponent providing the position of the decimal point. Floating point arithmetic allows the representation of very large or very small numbers with fewer bits. For example, the number 186,000 can be represented as 1.86 * 10 to the power of 5. It may not look easier here, but in computer terms the latter expression is much easier to handle. By shifting the point so that the number of significant digits in any quantity does not exceed machine capacity, widely varying quantities can be handled with fewer actual computations. The scale factor may be fixed for each problem, or indicated along with the digits and sign for each quantity. Many computers have a special FPU (Floating Point Unit) or floating point processor in them designed specifically to carry out complex math most efficiently. This type of mathematical efficiency doesn't really help a computer much for word processing or surfing the Internet, but when complex graphics, or audio, or video manipulation are required, the addition of an FPU can greatly speed up the computation time.

Floppy Disk A data storage medium that has been widely used in personal computer systems. \"Floppy\'s\" get their name because the disk itself is not generally rigid, which at the time of their development was a distinction from other storage mediums commonly used (even disk based ones). Often times the disk, which is made of Mylar, is encased in a plastic envelope or case for protection, but with a way to allow access to a drive\'s read/write heads when in use. This case may often be rigid, but so long as the disk inside isn\'t it qualifies as a floppy disk. While convenient and inexpensive, floppies have a limited storage capacity and are slow to read and write data. In recent years they have begun to be phased out in favor of inexpensive hard drives or other media formats such as USB-based flash RAM, etc.

Folder In graphical user interfaces (GUI), such as Windows or Mac OS X, a computer folder is just like a physical folder that sits on your desk. This one, however, sits on your computer's virtual desktop and is used to organize information. It may contain additional folders (which are sometimes called nested folders), documents, or files or a combination of all three. Folders are generally at the top level once you start your computer and access the internal hard drive. Folders may also contain applications or utilities. In DOS and UNIX, folders are called directories.

Format The organization of information according to preset specifications. In digital audio and computer applications it pertains to the dividing of media into marked segments and determining how data will be arranged on it. The process known as formatting prepares a storage medium, usually a disk, to record data. In this process, the drive writes special information onto the recording surface(s) in order to divide it into areas (called blocks) that are ready to accept user data. When you format a disk, the operating system erases all bookkeeping information on the disk, tests the disk to make sure all sectors are reliable, marks any bad sectors, and creates internal address tables that it later uses to locate information. On many systems it is possible to perform either a high level or low level format. A high-level format generally only erases the address tables of a disk, which makes it appear to be blank even though the data hasn't been erased. Hard disks also have a low-level format, which sets certain properties of the disk such as the interleave factor. The low-level format also determines things like what type of disk controller can access the disk and, last but not least, does zero all data.

Formatted Capacity The capacity of a drive after it is formatted for a particular type of computer or computer system. Most hard disks have their capacities rated in absolute terms. In other words, they are rated at the total raw amount of storage space available. However, when a drive is formatted, various types of data are stored on the drive that are required by the formatting device to be able to read and write data to it. Not only does this data take up some space, but space is also lost due to how blocks of available space are allocated, which is different for each type of system. The amount of available space that shows up after being formatted on a specific type of system is the formatted capacity.

FPU Abbreviation for Floating Point Unit. Sometimes called the floating point processor, the FPU is a special chip or a special part of a larger CPU chip that is optimized to do intense number crunching calculations. FPU's are commonly found in computer systems, especially those optimized for heavy graphic or scientific work that requires a lot of intense calculations.

Fragmentation When a computer write or re-writes a file to a hard disk, it doesn't necessarily write the file as one contiguous block of information. For a variety of reasons, it may put different pieces of the file in different places on the drive. More and more files become fragmented as time passes. This results in more wear and tear on the drive mechanism as it jumps around to read the files, and also in a significant slowdown in access times. The solution to this problem is to defragment your drive. Defragmenting (also known as "defragging" or "optimizing") means to re-order the files so that they are each stored as one contiguous chunk of data. A variety of disk utilities will perform this function for you, one of the more popular packages being Norton Utilities. One of the things that fragments a drive fastest is hard disk recording. It is wise to be aware of how fragmented your drive is when recording, as this can seriously affect system performance. Some manufacturers recommend optimizing if your drive has as little as 5% fragmentation...

Freeware This is basically full-featured computer software available for download at no cost to the end user. There are literally thousands of freeware programs and plug-ins that run the gamut from no-frills basic to ultra-sophisticated. Freeware falls into a sort of middle of the road category between commercial software and open source software. Freeware authors tend to provide what they have programmed for the benefit of the computer community as a whole, while at the same time retaining control over the source code and thus preserving what might at some point become a viable retail product. The only true criterion for being considered freeware is that software must be fully functional for an unlimited amount of time at no cost to the user. However, most freeware authors include some way for users to make a monetary donation to keep the software current.

Freeze A function of some DAWs that enables a particular track (or group of tracks in some cases) to be rendered. In fact, in most ways freeze (which does go by other names in some software) is just another term for render, but applies to the unique characteristics of an audio production system. The idea is to be able to reduce the strain on the host computer by changing real-time processes in audio files written to disk. For example, let's say you have a soft synth track being processed by a series of plug-ins. You could freeze the track, which would basically record the whole setup, including the results of the various plug-ins to disk. Now each time you play the part back, your computer is able to easily read a single audio file from disk rather than having to do all the synthesis and processing in real-time. If you change some parameter or make an edit, the track becomes "un-frozen" or unrendered again so it's back to being a live track - and you must freeze it again to rewrite an updated audio file.

Fret Dress A fret dress is a basic one-piece number with a plunging neckline, equally at home for fine dining or a casual night out on the town! Joking aside, a fret dress is a process of leveling frets with some type of flat, straight abrasive surface in order to eliminate string buzzing. When frets become worn, they actually tend to splay outward rather than wear away, which means that they tend to look worse than they actually are. In most cases a fret dress can solve buzz problems without re-fretting the guitar. To describe the process, first, make sure the neck is straight as possible, then a file or woodworkers' level with sandpaper attached to it may used to sand down the tops of the frets, taking only the minimum amount needed to make all fret tops the same height. The frets are re-crowned using a fret crowning file and then polished to a mirror-smooth surface. New guitars can benefit from a fret dress, as some may have uneven frets. Gibson used Plek, a computer-based fret-dressing system invented by a company of the same name. A fret dress can also be used to correct minor defects in a guitar neck that might otherwise be prohibitively expensive to repair.

FSB FSB is an abbreviation for Front Side Bus; it is the internal data channel connecting a computer's processor (CPU), chipset, RAM (all flavors), motherboard busses and AGP socket. FSB is described in terms of its width in bits and it's speed in Mhz. In everyday terms, it is the doorway for the CPU to talk to the system bus, and how fast the bus can talk to other computer components. In architectures where the processor interacts directly with main memory, the definition of a singular front side bus is less clear. In such a case you would generally specify two FSB speeds, one for the connection to main memory and one for the connection to the processor chipset.

FSF (Free Software Foundation) The Free Software Foundation (FSF), established in 1985, is dedicated to promoting computer users' rights to use, study, copy, modify, and redistribute computer programs. In this case, the concept of free software is a matter of liberty not price. Think of "free" as in "free speech." The FSF promotes the development and use of free software, particularly the GNU operating system, used widely in its GNU/Linux variant. The commencement of the GNU project in 1984, with its goal to give users freedom, required the establishment of new distribution terms that would prevent the project being turned into proprietary software. The method used was Copyleft and the resulting license was called the GNU General Public License (GNU GPL). Today the GNU GPL is the most widely used Free Software license, and as its author, the FSF works to help the wider community use and comprehend it.

FTP Short for File Transfer Protocol, FTP is the protocol used on the Internet for exchanging files. FTP is a client-server protocol that allows a user on one computer to transfer files to and from another computer over a TCP/IP network. FTP is most commonly used, however, to allow potentially large numbers of users to download a file or files from a server using the Internet or to upload a file to a server (e.g., uploading a Web page file to a server).

Full Duplex Full Duplex is a term that comes to us from the telecommunication industry. It is the ability of a line or channel to simultaneously transmit in both directions. In the music industry, we most commonly see this term applied to computer sound cards. A "Full Duplex" audio card is able to both record and playback at the same time - a handy feature if you are performing overdubs!

Gear Acquisition Syndrome Do we really have to give you the definition of this one? Try using it in a sentence: "Oh my, it appears that (fill in your name here) has come down with a bad case of Gear Acquisition Syndrome!" Often referred to by its acronym, GAS (more properly G.A.S.), it describes what typically happens to many musicians once they commit to a life of music. It often starts with the purchase of one item, such as an electric guitar. That, of course, leads to the purchase of a guitar amplifier, a wah pedal, a series of stompboxes, and then down the road perhaps a multitrack recorder, a mixing console, microphones, headphones, a computer, and all manner of software and plug-ins. Each musician is hit to various degrees by this very real condition. One may see a fabulous Les Paul BFG in the Sweetwater Guitar Gallery and not be able to sleep, eat, or think properly until he or she calls to make sure that instrument is still available. Typically, the musician will then purchase the instrument and begin a long road that truly has no end, as advances in music technology almost guarantee that eventually, no matter how much gear a musician has, he or she will eventually discover there is something more that is required - an acoustic guitar, for example, for playing a glossy background rhythm part on a recording. At present, although research continues at a rather slow pace, there is no known cure for GAS. If there were, NAMM would only take place every three or four years. It's worth noting that Sweetwater employees are not immune to this somewhat contagious condition. In fact, it's often the reason they interview for a job here before discovering it's the best place on the planet to work, particularly if you have a bad case of gear acquisition syndrome.

Genlock Technically, the process of sync generator locking. The term is commonly used in the video discipline to the synchronization of video signals from one device with those of another video source. This is required when mixing signals together, as in overlaying multiple images or computer graphics on an image from a camera, VCR or videodisc player to prevent screen flicker or rolling. Genlock is usually performed by introducing a composite video signal from a synchronizer - a master source (see WFTD Black Burst) - to the subject, or slave, sync generator. Then the slave is set to lock up to, or follow, the master so that both sync generators are running at the same frequency and phase.

GHz, Gigahertz The gigahertz, abbreviated GHz, is a unit of alternating current (AC) or electromagnetic (EM) wave frequency equal to one thousand million hertz (1,000,000,000 Hz). The gigahertz is used as an indicator of the frequency of ultra-high-frequency (UHF) and microwave EM signals and also, in some computers, to express microprocessor clock speed. An EM signal having a frequency of 1 GHz has a wavelength of 300 millimeters, or a little less than a foot. An EM signal of 100 GHz has a wavelength of 3 millimeters, which is roughly 1/8 of an inch. Some radio transmissions are made at frequencies up to hundreds of gigahertz. Personal computer clock speeds are increasing month by month as the technology advances, and reached the 1 GHz point in March of 2000, with a processor from AMD closely followed by a 1 GHz Pentium 3 from Intel. Other commonly used units of frequency are the kHz, equal to 1,000 Hz or 0.000001 GHz, and the MHz, equal to 1,000,000 Hz or 0.001 GHz.

Gig Short for gigabyte, which is one billion bytes as determined by the prefix 'gig,' meaning one billion, in front of 'byte.' To be more thorough, the quantifier 'gig' can specify different exact values depending upon context. For example, when working with things that typically come in standard units of 10 like money or distances it is accepted as meaning 1000 to the power of 3 (one billion). However, when working in things that tend to come in multiples of 2 like computer bytes it is thought of as 2 to the power of 30 (or 1024 to the power of 3), which is precisely 1,073,741,824 - a little over a billion, but who's counting?

Gig also refers to a performance by a musician or group of musicians, especially in modern or pop music.


Gigabit Gigabit Ethernet, primarily used in computer networks, supports a maximum data rate of 1000 Mbps. At one time, it was believed that these speeds required fiber optic, but Gigabit Ethernet has now successfully been implemented on CAT5 cable (& CAT 6 cable). Currently available on various computers including the Apple Macintosh, Gigabit is also backward compatible for use on slower networks as well (such as 100-Base T or 10-Base T). While Gigabit has yet to take a market hold as the front running network delivery protocol, it works wonders on high bandwidth information such as digital audio and video.

Gigaflop Not a new word, but one that many people are just now beginning to hear for the first time due to recent advances in computer technology. The gigaflop is a measure of speed used in computers. One gigaflop equals one billion floating-point operations per second. The word comes from giga (often pronounced jiga), which is a prefix meaning billion; and flop, which is a clever abbreviation for FLOating Point.

GigaFLOPS When dealing with computers, FLOPS stands for Floating point Operations Per Second, a standard used to measure a computer's performance. A gigaFLOPS essentially means that a computer is capable of performing 10,000,000,000 (ten billion) operations per second.

Graphics Processing Unit (GPU) The microprocessor of a graphics card (or graphics accelerator) for a computer or game console. Computer graphics involve complex algorithms that must be translated at very high speeds, and GPUs are very efficient at manipulating and displaying these graphics. Their highly parallel structure makes them more effective than typical CPUs for this purpose. A modern GPU implements a number of graphics "primitive" operations — such as simple character instructions - in a way that makes running them much faster than drawing directly to the screen with the host CPU. Common operations for early 2D computer graphics included drawing rectangles, triangles, circles and arcs. Modern GPUs also have support for 3D computer graphics, and typically include digital video-related functions as well.

GUI Acronym for Graphic (or Graphical) User Interface. This term loosely applies to any system in which control, navigation, or commands are issued through a series of icons, pictures, or other graphic elements that represent specific parts or functions of that system. The purpose is to provide a user interface that is simple and intuitive to use. The most well known example is the Macintosh computer, which was the first commercially available home computing system with a true GUI OS built right in. Nowadays many systems have GUI's, including some synthesizers and effects processors.

Hamming Code A type of error-correction scheme named for its inventor, Richard Hamming, who worked at Bell Labs in the 1940s on the Model V relay-based computer. He developed his error-correction ideas in 1949 and first published them in 1950. Hamming codes are commonly used in telecommunications and in computer RAM. They are binary-linear codes that use seven bits to represent four bits of data; the additional three bits are for parity checking. Hamming codes can detect two errors, but can only fix a single error.

Hard Drive As used with a computer, a hard drive is the mechanism that controls the positioning, reading, and writing of the hard disk, which provides the largest amount of data storage for the computer. Although the hard drive (sometimes referred to as the "hard disk drive") and the hard disk are not the same thing, they are packaged as a unit, and so either term is sometimes used to refer to the whole unit. While there are several interface standards for passing data between a hard disk and a computer, the most common are IDE and SCSI.

Harmonic Distortion Since no electronic device is perfectly linear (meaning the output exactly equals the input) harmonic distortion is a fact of life in all audio components. Most audio signals have harmonics associated with them (a perfect sine wave is one notable exception), and that is what gives them their characteristic sound. An oboe sounds different from a violin mostly because of the harmonic series produced as part of their distinct sounds. The corresponding difference in the shape of their respective waveforms is easily distinguished when viewed on an oscilloscope or a computer audio editing program. Harmonic distortion is the result of a device subtly, or not so subtly, changing the shape of the waveform which alters the relative levels of various harmonics associated with that sound. The more harmonic distortion there is the more the sound will begin to take on the quality we all know and love that we call "distorted".

 

In spec land you will often see the specification for THD which stands for Total Harmonic Distortion. This is a rating given to most gear for the overall percentage of harmonic distortion added to the signal passing through the device while operating at (presumably) nominal levels. There are dozens of ways to measure this spec that can skew the results so keep that in mind when comparing product literature.


HD DVD Abbreviation for High Density Digital Versatile Disc. A digital optical media format that is being developed as a standard for high-definition DVD. HD DVD is similar to the competing Blu-ray Disc, which also uses the same CD-sized optical media and 405nm-wavelength blue laser. HD DVD is promoted by Toshiba, NEC, Sanyo, Microsoft, and Intel, and is backed by New Line Cinema, Paramount Pictures, Universal Studios, and Warner Bros. HD DVD has a single-layer capacity of 15GB and a dual-layer capacity of 30GB. Toshiba has announced a triple-layer disc is in development, which would offer 45GB of storage. This is smaller than the competing Blu-ray disc, which supports 25GB for one layer and 50GB for two, but HD DVD proponents point out that multi-layer Blu-ray discs are still in development. The surface layer of an HD DVD disc is 0.6 mm thick, the same as DVD but thicker than the Blu-ray Disc's 0.1 mm layer. HD DVD media promises to cost less to manufacture than Blu-ray, as HD DVD only requires modification of existing DVD disc production lines. Both formats will be backward compatible with DVDs and both employ MPEG-2 as their primary video compression techniques. One advantage HD DVD has is its support by the DVD Forum, a group of hardware and media manufacturers that sets specifications and standards for DVD-based content. Blu-ray was developed outside of the DVD Forum, and was never submitted to the forum for consideration. In April 2005, Apple Computer, a member of the DVD Forum, updated DVD Studio Pro to support authoring HD content. DVD Studio Pro allows for the burning of HD DVD content to DVDs, and HD DVD media will be supported as burners become available.

Header In computers and digital audio a header is a unit of information that precedes a data object. In file management, for example, a header is a region at the beginning of each file where bookkeeping information is kept. The header may contain the date the file was created, the date it was last updated, the file's size, the sample rate, bit depth, whether it's stereo or mono, or any other information that may be important to the system. The header can generally only be accessed by the operating system or by specialized programs and usually their format and content conforms to some standard. For example, one of the major differences between S/PDIF and AES/EBU digital audio signals is the information contained in their headers.

Hexadecimal Hexadecimal, or Hex for short, is a numbering system based on counts of 16 - as opposed to decimal (the system most of us are most familiar with), which is based on counts of 10, or binary, which is based on counts of 2 (ones and zeros). The Hex characters range from 0 through F in the following order: 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, A, B, C, D, E, F, where A represents our decimal "10," B "11," and so on.

The hexadecimal numbering system is commonly used as a handy way to describe computer data because it can represent every byte as a simple two digit value. For example, the binary numbers (or byte) 01101001 can be quickly seen in hex as 5D (in decimal this value would be 105). "Quickly" in the above context is a relative term; it does take a little practice to be able to "see" it. In order to be able to recognize when hex numbers are written they are usually accompanied by the dollar sign ($) or the letter "H" (or small "h") immediately before or after. So the hex number above might be written $5D. MIDI is a data protocol that relies heavily on hex values for user input. Though these days most of the nuts and bolts of MIDI are well hidden from users, you will still see some hex values in many MIDI implementation charts that accompany most MIDI gear, and in some of the deeper MIDI sequencing programs.


HFS (& HFS+) Abbreviation for Hierarchical File System as is used by the Macintosh computer system for hard disk data organization. HFS has been used by the Macintosh since about 1986 and is still in widespread use today. Recently Apple has introduced an updated architecture they are calling HFS+. HFS+ addresses a variety of shortcomings in the old HFS, including the ability to handle files over 2 gig in size, allowing names up to 255 characters long, using more of the available hard disk space and packing the data more tightly on the drive, thus conserving space.

High Sierra An early standard for CD ROM data based on the Yellow Book disc format. High Sierra was defined by a group of 12 manufacturers dubbed the High Sierra Group back in 1985. The group included Apple, Microsoft, Sony, Phillips, etc. The idea was to provide a single CD ROM format that could be read by Macintosh, DOS, Unix, and VMS computers. The ISO 9660 format often used today is based on a modified version of the High Sierra format.

Host There are a number of different meanings for this term. Even when narrowed down to computers and technology there are still a few different meanings that are subtly different depending upon the context. Generally it refers to a device or program that provides services to other devices or programs. In some computing environments a host is a (presumably large and powerful) mainframe computer or server that has clients or terminals attached to it, and provides for their computing needs accordingly. A computer configured to serve web pages or other information to users (clients) is known as a host. Services that provide web serving capabilities are known as hosting services. A computer connected to a network with full two-way access to the Internet can be known as a host. Such a computer is given a "host" number that, together with the network number, forms its unique IP address.

Host Based Refers to DAW systems that rely mostly upon the host processor (CPU) of the machine they reside in to provide their processing power. In the years before computers were able to do much more than provide a graphics platform for digital audio work a lot of proprietary hardware was required. Early systems would stand on their own and just use the computer as the user interface. As computing power rose over the 1990's, manufacturers began to design systems to take advantage of the additional capabilities to the point where now it is common to have an entire virtual studio inside of a typical desktop PC, complete with mixing, plug-in processors and synthesizers, and many tracks of recording just by running software. These systems are known as "host based," which means they rely on the host CPU (and its related components) to do all the dirty work as dictated by the software. The only hardware involved is usually some kind of computer card and/or external box providing analog and digital connectivity to the outside world. Host based systems do still have to compromise in some areas of performance, but as computer technology continues to advance the differences between them and their dedicated hardware counterparts continues to blur.

Hub In computing a hub is a device where several devices are connected together, a place of convergence where data arrives from one or more directions and is forwarded out in one or more other directions. This may be many computers on a network, or many devices to one computer. A passive hub serves simply as a conduit for the data, enabling it to go from one device (or segment) to another. So-called intelligent hubs include additional features that enable an administrator to monitor the traffic passing through the hub and to configure each port in the hub. Intelligent hubs are also called manageable hubs. A third type of hub, called a switching hub, actually reads the destination address of each packet and then forwards the packet to the correct port.

HyperText A user interface system for displaying documents which, according to an early definition, "branch or perform on request." The most frequently discussed form of hypertext document contains automated cross-references to other documents called "hyperlinks." Selecting a hyperlink causes a computer to display the linked document. This is one of the foundations of the World Wide Web. The point of hypertext is to deal with the problem of information overload. In print reference works (dictionaries, encyclopedias, etc.), cross references consisting of setting a term in small capital letters, were employed as an indication that an entry or article existed for that term within the same reference work. However, that system made for a slow research process with frequent interruptions to locate the reference. Computer-based hyperlinks created the opportunity to display such cross references quickly with minimal interruptions. A hyperlink can lead to additional text, an image, chart, or graph, or an entirely different website. Ted Nelson coined the word "hypertext" in 1965 and helped develop the Hypertext Editing System in 1968 at Brown University.

I/O Abbreviation for Input/Output. Strictly speaking any device that does anything has input and output. A seesaw, for example, utilizes the energy from children's legs (the input) to rock back and forth (the output) on a fulcrum. But the term is mostly used in electronics, especially as it pertains to computers or any kind of logic functions, but also with audio and video equipment. Computers have all sorts of I/O, from serial ports, to SCSI, to monitor and keyboard ports. Audio and video equipment is obviously all designed with the ability to get signals in and out as well. These inputs and outputs, when spoken about collectively, are sometimes called I/O for short.

IAC Abbreviation for Inter Application Communication or Channel, depending upon whom you talk to. Either way the purpose is the same. IAC is a Mac driver that was developed years ago and included as part of OMS to provide a way to link timing and other information between two different programs running on the same computer. It has most commonly been used to link a MIDI sequencing program and an audio recording program together to so they run in sync on one computer. It does this by providing a selectable software conduit for MTC, MIDI Clock, or other timing and location information to pass between the two pieces of software. Once enabled timing and location information can be sent from one program to another causing them to locate, start, and play in sync.

Icon In the computer world, icons are graphic symbols that appear on the virtual desktop. Each one represents a specific program, disk, file, or document. In general, the icons representing programs (applications) have the most sophisticated designs.

iLok A type of hardware dongle developed by the PACE copy protection people and currently used by several software manufacturers to ensure only authorized (paying) users are able to run their software. The iLok plugs into the USB port of a computer just as many dongles do. The unique feature of iLok is that the key is purchased separately and can be programmed to work with many different products. This means the user doesn't have to end up hanging several different dongles off of a computer, which often results in conflicts and other erratic behavior of the system.

Image File An image file is used to store an exact replica of a specific set of data on some type of disk drive or in computer RAM. For example: One might keep an "image" of a particular floppy disk stored on a hard drive so it can be retrieved at a later date. The procedure for retrieval usually involves running some software that recreates the image of the original floppy disk on a new disk. Image files are also frequently used with CD writers to prepare data to be written to a CD. In this case all of the desired files are copied into an "image" of the CD that is on a hard drive. Once ready, this image can quickly be written to the recordable CD. Sometimes this procedure is required in order to be able to write a suitable CD, but this will vary upon the software and hardware being used.

iMIDI iMIDI is a freeware application from Granted Software (currently at beta version 0.2b) that runs in the background on OS 10.2 or higher, and allows for virtual connection between two computers on an Ethernet network. (iMIDI uses TCP/IP to transmit MIDI information between networked computers.) Using a "local loopback" feature, iMIDI also supports running a MIDI program such as Finale or Sibelius connected to a slave program such as Reason as a source for sounds and samples, all on one computer. In that regard, it's like IAC, and somewhat similar to ReWire, though it carries MIDI information only, not audio.

In The Box A term used to refer to music or audio production that takes place entirely - or as entirely as possible - within a computer-based DAW. "In the box" generally refers to mixing the audio in the DAW, using plug-ins for processing rather than going outside the computer to external analog or digital hardware processors.

In The Box Term used to describe a track or project that has been processed and mixed a project entirely within a computer using a DAW and plug-in, without using external hardware processing or summing/mixing gear.

Installer Most applications and plug-in bundles today come on a disc, often in a compressed form. Most come with a specialized software utility called an installer, which does exactly what the name suggests: It helps walk the user through the installation process and often the process of registration and authorization, as well. All the relevant data is uncompressed (if required) and then placed exactly where it needs to be in order for the program or plug-in to operate properly. Often, after installation and registration, the computer must be restarted in order for the operating system to read and recognize the new software.

Instantiate Comes from the word "instance." An instance is a particular realization of some abstraction or template such as a class of objects or a computer process. To instantiate is to create such an instance by, for example, defining one particular variation of object within a class, giving it a name, and locating it in some physical place. In DAW parlance, instantiate has become the $3 word for enabling plug-ins within a session. For example, when you bring up a reverb in your session it is common to say you have instantiated your reverb plug-in.

Inter-Application MIDI Many modern MIDI based software applications have the ability to communicate MIDI data with each other inside the computer. Generally this takes the form of some type of synchronization information such as MIDI clock, MTC, or actual MIDI performance data. The idea is to allow two programs that may or may not be independent applications to directly communicate necessary MIDI data with each other without having to route that data out of the computer's MIDI interface and then right back in on another port. Inter-Application MIDI has sort of taken over where the IAC left off a few years ago, but it is essentially the same technology.

Interface This term is used in a number of different contexts in the world of computers, audio and video production. In general, an interface is a boundary across which two systems communicate. It might be a hardware connector used to link two or more other devices, or it might be a software convention used to allow communication between two systems. The MIDI Interface is an example that uses both of these components. Remember that MIDI is an acronym for "Musical Instrument Digital Interface." The MIDI specification defines both the hardware connections - the now-familiar 5-pin DIN connector, plus the circuitry inside a MIDI device, and the software code that provides a common language all MIDI devices understand. With the arrival of computer-based audio recording, interfaces were developed to transmit audio (after it had undergone an A/D conversion) to the computer hardware and software. Essentially these interfaces serve to encode digital audio data into a communication protocol (for example, SCSI, USB, FireWire or proprietary formats) for transmission to a computer and translate it at that end. A similar approach is involved when using external storage devices such as FireWire hard drives. Technically speaking, there is no such thing as a "FireWire drive." FireWire is simply the data transmission protocol; most drives used in this context are ATA or SATA devices. They require a two-way interface that translates incoming data from the FireWire cable into a format the ATA drive can handle when writing to disk, and re-translates data read from the drive to be transmitted back over the FireWire cable. Last but not least, the term interface is used to define the connection that allows interaction between hardware or software and a human user. The GUI, or graphic user interface, is a visual representation of the hardware or software operating system that makes operation easier (at least in most cases!). Even the small LCD or LED displays on synth modules or effects processors are examples of user interfaces.

Internet The Internet (most often written using a capital "i" because it is a proper noun) is a publicly accessible series of interconnected computer networks that are capable of transmitting digital data via packet switching, based on the Internet Protocal standard or IP. Quite often people make the mistake of using the terms World Wide Web and Internet interchangeably, but they are not synonymous. What's the difference? As stated, the Internet is a series of interconnected computer networks that are physically linked by either copper wire, fiber-optic cable, or more recently, wireless connection. Meanwhile the Web (also capitalized) is more accurately a series of interconnected documents and other resources that are linked together by URLs or hyperlinks. Ergo, the World Wide Web is accessible as a service of the Internet, as well as e-mail, file sharing, streaming media, and even online gaming. How the Internet came into existence is a long, convoluted story, but its commercialization and the emergence of privately owned Internet Service Providers (ISPs) beginning in the late 1980s has had a huge impact on both human culture and commerce and from all indications the changes it has brought will only continue.

Interrupt/Interrupt Request (IRQ) A temporary suspension of a process. In PC computers interrupts are used to suspend one activity in order to give priority to another more important activity. Interrupt signals, also known as Interrupt Requests (IRQ) are identifiable by a unique number and can have varying levels of priority, but in general they all cause the OS to stop what it is doing and decide what to do next. They can come from software or hardware devices. Many things you do on a regular basis, such as pressing a key on your keyboard or clicking your mouse generate an interrupt that causes the computer to take some action based on how it is programmed to handle that particular interrupt. MIDI and other music related hardware connected to PC computers generally need to have unique IRQ identities in order for communication between the computer and the hardware to take place properly. To that end there are methods for choosing the ID on most hardware that is to be connected to a PC. A similar analogy would be SCSI devices, where each one has to have a unique ID number. PC computers have routines known as Interrupt Handlers and Interrupt Schedulers that enable them to manage the regular flow of I/O for the system and keep everything running smoothly and on time.

ISA Abbreviation for Industry Standard Architecture. A PC computer expansion bus used for modems, video displays, speakers, and other peripherals. PCs with ISA architecture may have some 8-bit and some16-bit expansion slots, but the bus itself is capable of 16-bit data.

ISO 9660 A standard file naming system for CD-ROM media, published by the International Organization for Standardization. It provides cross-platform support for many different computer operating systems such as Microsoft Windows, Mac OS, and systems that follow the Unix specification, so that data may be exchanged. Almost all computers - and most hardware synths and samplers - with CD-ROM drives can read files from an ISO 9660-compliant CD-ROM. The ISO 9660 specification has been around for many years. It was originally issued in 1988, developed by an industry group named High Sierra. There are different levels to the standard. Level 1 restricts file names to eight characters with a 3-character extension (the "XXXXXXXX.XXX" format commonly used since the days of DOS). Level 1 also specifies the use of upper-case letters, numbers, and underscore as the only accepted characters. Level 2 allows file names to be up to 31 characters long. Level 3 files can be fragmented (mainly to allow packet writing, or track-at-once CD recording). The restrictions on file name length have been seen by many as a serious limitation of the ISO 9660 system. Many CD authoring applications attempt to work around this by truncating filenames automatically, but risk "breaking" applications that rely on a specific file structure.

Java To many audio engineers Java means coffee, a drink to get you started in the morning. But to computer savvy people Java is a computer language. Specifically a platform-neutral language that allows developers to write programs (often called "applets") that can run on practically any computer connected to the Internet. In fact, as you've surfed the Web, you've almost certainly been running Java applets. They're incorporated into many of the pages you visit on your virtual journeys, and the software to run those applets is not only part of the Mac OS but is designed to work seamlessly with browsers that support it. Right now, there are thousands of Java applets in use around the world. To see how industries from aerospace to entertainment to real estate to utilities have been employing Java, you can visit the Java Web site.

Journaling Journaling is a process designed to protect the file system against power outages or hardware failures, reducing the need for disk repairs. Journaling is supposed to protect the integrity of the disk, keeping it from falling into an inconsistent state by logging actions as they occur. This allows the computer to replay the information in its log and complete the action when system power is restored. Journaling is especially helpful for servers, maximizing the uptime and speeding up repairs during a system restart. A journaled disk has a continuous record of changes made to the files, providing a known safe-spot when the server reboots. Journaling dramatically speeds up the process of getting a server and file system back online since the OS can just replay the most recent actions and have the system up to date in a matter of seconds, resuming actions that were interrupted by the hardware or power failure. However, with high-bandwidth applications like audio and video production, journaling may slow down access to the data, resulting in system errors, and it may be advisable to disable journaling on audio or video drives.

Joystick For anyone who plays video or computer games a joystick is a common household word. In audio and music production it is a controlling device that can move along two different axes simultaneously. Similar in concept and purpose to a modulation wheel (or other continuous controller) and a fader or pan pot, a joystick divides one input signal among four output channels. Some keyboards have had joysticks instead of separate modulation and pitch bend wheels (or sliders) to allow the user access to both controllers simultaneously via one mechanical interface. In modern audio production the joystick is starting to become a replacement for the pan pot. This is because the proper positioning of sounds in a 5.1 mix (for example) requires more than just left to right pan positioning. It requires, at minimum, a combination of left/right and front/rear positioning, which is most easily done with a joystick. Most software dealing with surround sound will offer some type of graphical interface based on the two axes provided by a typical joystick. This usually takes the form of a virtual grid where each sound can be positioned anywhere along either axis.

Jump Drive/Thumb Drive The name given to small easily transported devices (approximately the size of your thumb, hence the nickname) that utilize flash memory for data storage. Jump drives benefit from being plug-and-play, as the computer recognizes the drive nearly instantly and can access the drive without configuring or installing. Thumb drives are currently available in sizes ranging from 8MB to 2GB.

Kernel Modern computer operating systems are typically built in layers, with each layer adding new capabilities, such as disk access techniques or a graphical user interface (GUI). But the essential layer, the foundation on which the rest of the operating system rests, is typically called a kernel. In general, the kernel provides low-level services, such as memory management, basic hardware interaction and security.

Key Command A key, or combination of keys, that can be pressed on a computer's QWERTY keyboard, that takes the place of making a selection or selecting a menu item with a mouse. An example would be pressing Command-S on a Mac's keyboard instead of selecting "Save" from a program's menu.

Keyboard It's hard to believe we haven't covered this one before. Essentially, the term refers to the group of black and white keys on an acoustic or electric piano, harpsichord or organ, or synthesizer or other electronic instrument. with the white notes typically representing "natural" tones, while the black keys represent sharps and flats, although some historical instruments occasionally reversed this, with black keys for the natural tones. Historically, keyboards were often referred to as manuals, from the German word manualiter, which roughly translates to "playing with the hands." Today a keyboard may also refer to the part of a computer where data is entered alphanumerically. (See also "Keybed.")

kilo (lower-case) versus Kilo (upper-case)
  • kilo - A standard prefix (abbreviated "k") representing 1000. For example, a 4 kiloHertz (kHz) sine wave has a frequency of 4,000 Hertz.
  • Kilo - A standard prefix generally used in reference to computer equipment. Abbreviated "K", it was developed to represent the binary value of 2 to the 10th power (1024). Thus, 8 Kilobytes (Kb) of memory is 8 times 1024, or 8,192 bytes. Tecnically the upper case K represents the prefix Kibi (not Kilo), which is a more specific term that relates to these computer oriented values (2 to the 10th power, etc.), though it isn't commonly used.

LAN Abbreviation for Local Area Network. A LAN is a group of computers and associated devices that share a common communication line with each other. A LAN may be as small as one or two computers networked together in a home, or as large as thousands in a large organization. Typical LAN\'s, as they are deployed in commercial installations, involve a server that provides access to resources for various clients or terminals around the facility. LAN\'s are sometimes connected to a WAN (Wide Area Network, which is usually, but not necessarily the Internet) through a switch or some hardware that regulates the flow of data in and out of a facility.

Launch To "start" or "open" a computer application; to make the application active so you can use it.

Librarian In music production a librarian is software whose function is to organize and store program information for MIDI instruments and processors. Librarians can store thousands of different sets of patch data for each device in a given system. In other words, they store and organize the actual computer data the device uses to set itself up to make the various sounds it can make - the parameter data if you will. They sometimes employ databases so patches may be searched on key words or attributes of the sound. They can upload or download the data to and from instruments connected via MIDI by using strings of system exclusive commands. This makes it very easy to change the entire contents of program memory of a given device for each session or job needing to be done.

Linux A trademark for an open-source version of the UNIX OS. Originally written from scratch with no proprietary code by Finnish programmer Linus Torvalds and a worldwide assortment of computer geeks, Linux is now probably the most famous example of free software and of open-source development. The name Linux strictly refers only to the Linux kernel, but it is commonly used to describe entire operating systems that are based on the Linux kernel combined with additional libraries and development tools. Linux distributions typically bundle large quantities of software with the core system. The kernel was originally developed for Intel 386 microprocessors but now supports a variety of computer architectures. There is a great deal of commercial support for and use of Linux, both by hardware giants such as IBM, Hewlett-Packard and Apple and numerous smaller network and integration specialists. Linux is overtaking many proprietary versions of UNIX. It is deployed in applications ranging from personal computers to supercomputers and embedded systems such as mobile phones and personal video recorders. Proponents attribute this success to its vendor independence, low cost of implementation, security, and reliability.

Log / Logging In video (and audio to an extent) applications logging is a process of sifting through raw footage with the intent to capture part of it to be edited and used in production. When logging is done with computer DAW type systems the user generally selects specified regions of tape - usually referred to by time code values - which are accumulated in a capture log. Later the process is capturing or sampling the video/audio material is semi-automated. The computer will operate the tape machine (or whatever type of machine is being used to play the raw recordings), causing it to locate the desired locations on tape (disc, etc.), and then have it play while the material is captured. Often systems will allow various types of notes and annotations to accompany the log, which is then linked to the captured material.

Lossless Audio Compression A data compression procedure that reduces the size of (encodes) digital audio files without sacrificing any audio data, or fidelity, when the files are expanded (decoded) for playback. The goal of all data compression is to reduce file size. Originally the value of this was conservation of hard drive space. If you've used WinZip or Stuffit you've already compressed and uncompressed files. But in recent years music distribution over the Internet has made data compression very important: small files can be transferred much more quickly and easily than large files. Word processor documents and spreadsheets are relatively easy to compress; some codecs use simple substitution of a single character or symbol to represent a common word or phrase (for example, the word "The" might encoded as "^" which is a 2/3reduction in size). Typical audio files such as AIFF or WAV, though, are much more difficult to encode and decode. First of all, each bit of audio data represents some element of the original sound's timbre, frequency or amplitude. It can't easily be reduced using a simple replacement scheme. Second, audio files must be decoded and played in real time - something that's not required of a compressed document, so the codec must be able to act quickly on the data as it streams through. In the late 1990s and early 2000s, Internet users and consumers satisfied themselves with a number of so-called "lossy" codecs such as MP3 and AAC, which use sophisticated algorithms to discard selected bits contained in the original audio that have a minimal impact on the overall sound. Some audio professionals have been confused and frustrated by the widespread acceptance of these formats because they do deliver lower-quality frequency response and dynamic range than the typical CD. The goal has been to produce algorithms to mathematically reduce audio data in a way that doesn't lose any of the information. Now several such ("lossless") audio codecs do exist. They have achieved compression rates of up to 50% and can perform well on a number of hardware devices and computer software. Lossless audio compression uses a combination of mathematical strategies to accomplish its goal. Many begin by using "prediction," a somewhat challenging concept: if the values of future audio samples can be predicted, then it is only necessary to transmit the rules of prediction along with the difference between the estimated and actual signals. In other words, the codec analyzes the incoming data, guesses what the following data might be, then stores only the portions in which the "real" signal differs from the "predicted" signal. Lossless codecs also use a combination of finite impulse response (FIR) and infinite impulse response (IIR) filters to compensate for the wide dynamic range of musical material (MP3 and other "lossy" codecs use FIR filters, which, in common implementations, don't capture dynamic shifts at high frequencies, which is one element of their "squashed" sound). Finally, lossless codecs transmit signal at a variable transfer rate, thus making sure that full-bandwidth signal passes while low-bandwidth material doesn't clog the stream with a bunch of zeros. Extensive buffering (up to 75ms) helps pass this data to the playback device. In addition, most codecs employ a means of collecting audio data that is similar on multiple tracks - room ambience or cymbal overtones, for example - and compacting them into one data stream. This is called "Entropy coding," a term you don't really need to remember. Among several lossless audio codecs are: Free Lossless Audio Codec (FLAC), which is a popular open source code that groups like Phish and Metallica use to post audio files on their websites; Monkey's Audio, also popular but Windows-exclusive and dependent upon CPU speed to deliver fast decoding; Meridian Lossless Packing, the officially supported codec for DVD-Audio by the DVD Study Group; WavPack, which uniquely can generate a "lossy" file (like an MP3) plus a "correction" file that restores the lost data. In spring 2004, Apple entered the scene with Apple Lossless Audio Codec (ALAC), which is supported by iTunes version 4.5 and offers iPod users the ability to listen to tracks that have the fidelity of uncompressed audio but require a little more than half the storage space.

LPT Abbreviation for Line Print Terminal. On a personal computer this is the usual designation for a parallel port connection to a printer or other device such as a scanner or camera. LPT connections are numbered LPT1, LPT2, LPT3, etc.; most computers have at least one. More parallel ports can be added by installing parallel port adapter cards. Parallel computer connections traditionally have used the Centronics parallel interface for printer communication. A newer standard called EPP/ECP supports the older interface while providing faster communication for a range of devices, including scanners and video cameras.

Machine Room A room dedicated for the housing of mechanical devices, normally for the purpose of isolating them from areas where humans work. This may be due to noise or heat, or other environmental considerations. As it applies to audio studios, this is the room where you might place tape machines, computers, decks and other devices that produce audible machine noise. By placing these devices in a space other than your recording and mixing environment, you are freeing your creative space from the noise that accompanies them — thus allowing focused recordings and mixing. You can also provide separate, and more suitable, ventilation for them without disturbing the main environment. Machine Rooms are found in forms such as expensively finished rooms in professional studios, bedroom closets in home studios and everything in between.

Macro In computer programming, a new command created by combining a number of existing ones. For example, a word processing macro might create a letterhead or fax cover sheet, and insert words, fonts, and logos with a single keystroke or mouse click. Macros are also useful to automate computer communications - for example, users can write a macro to ask their computer to dial an Internet Service Provider (ISP), retrieve e-mail and USENET articles, and then disconnect. In digital audio, MIDI and video applications the options are equally open ended and far reaching. A macro key on the keyboard combines the effects of pressing several individual keys.

Mapping In music terms, mapping refers to the process of placing individual samples across a keyboard, matched to their original pitches. In the early days of sampling, because of memory restrictions, one sample had to cover two or three notes via transposition. As an example, a sample of middle C might have to transpose up and down by a semitone or two (and sometimes even more). Today, computer-based samples are almost always limited to a specific pitch, so that now middle C would have its own dedicated sample, as would neighboring notes. Sound designers from the 1980s and '90s will tell you how time-consuming it was to map specific samples in intervals that would transpose well and thus produce an acceptable representation of a particular acoustic or electric instrument.

Marker Depending on context, a marker takes on different meanings. When it comes to editing in DAW software, having markers can be lifesaving. Quite simple, a marker is, as the name implies, an icon used to visually identify a memory location in a sequence. When creating markers, a dialog box opens allowing them to be named as well. (e.g., Verse 1, Verse 2 Chorus 3, and etc.) Along with providing visual reference, markers serve another very useful function. DAW software such as Pro Tools, Digital Performer, and Logic Pro use markers to navigate between locations in a composition. For example, in a song, you would place markers at the beginning of verse, chorus, and bridge. By clicking on the marker icon (either displayed in a separate window, or on the sequence's time line), the wiper will move instantaneously to the marker's location. This is extremely useful, if for example, you wish to insert an event that occurs in each of the choruses. You can use the markers to jump to each location as needed. Since computer monitor screens only have so much real estate, markers come in particularly handy with longer forms such as orchestral compositions. They can be used to mark rehearsal numbers in the score as well as provide a means of navigating through the various movements that would otherwise require in inordinate amount of scrolling.

MAS (Motu Audio System) A plug-in engine developed by MOTU for use with their DAW software (Digital Performer), offering real time audio effects use and manipulation in a manner similar to the use of auxiliary sends on an outboard mixer. However, instead of using external processing, the DSP is done by the host computer and never leaves the digital domain. Supporting Macs only, MAS isn't interchangeable with any of the other plug-in engines and will only work with MAS-enabled software. MOTU also has a third-party developer program for MAS, which as a plug-in platform has developed a niche for Mac/MOTU users.

Max/MSP A visually oriented programming environment for audio and multimedia production. Max was conceived in 1986 as a project for producing interactive music at IRCAM in Paris. The original author was Miller Puckette. Max was offered commercially from Opcode Systems in 1991, and in 2000 Cycling ’74 became the publisher. Since that time, Max has expanded to include audio data (with the introduction of MSP, a collection of audio objects) and image/matrix data (with the introduction of Jitter). Max allows you to create your own software using a visual toolkit of objects, and connect them together with virtual patch cords. The basic environment that includes MIDI, control, user interface, and timing objects is called “Max.” The audio processing tools comprise the companion software, MSP. Max is based on the C programming language, but is easy to use for those familiar with almost any other programming language, or even for those who have never programmed before. Max was named in honor of synthesis pioneer Max Mathews, who first demonstrated music synthesis on a